If we where to assign CC modifyers I would like to see a penalty on cavalry
and walkers in woods & rough terrain.
Eivind
-----Original Message-----
From: Karlsen Rune [mailto:rune.karlsen_at_...]
Sent: 3. mai 2000 08:47
To: 'netepic_at_egroups.com'
Subject: RE: [NetEpic ML] terrain question
We have a houserule which says that troops in the same building
shooting
at eachother receive a -1 to hit modifier. No CC disadvantage
though.
I can see how a modifier could be applied to CC if the two
opposing units
are in different terrain. For example, one unit is on the inside
of a rubble wall,
while the other is on the outside. The question then is : Is it
really any harder
for the unit on the outside of the wall to fight than the other
way around?
They both have to fight through the same wall...
Can anybody else think of any situations where a CC modifier
might apply?
Rune
-----Original Message-----
From: Peter Ramos [mailto:pramos2_at_...]
Sent: 2000-05-03 01:51
To: netepic_at_egroups.com
Subject: Re: [NetEpic ML] terrain question
Hi!
That's a thought. Mostly everyone gives modifiers to hit, not close combat.
Of course it stands to reason that troops assaulting other troops in
fortified positions should have a bad day.
I suppose using the same modifier for shooting as a modifier for close
combat would work, at least its a simple solution.
Peter
I noticed that under the terrain section there are two types of terrain that
made me wonder about a third type.
1. buildings which give a -2 to hit modifier
and
2. barbwire and fences which need advance orders to cross and have no to hit
modifier
what about walls or building rubble that forms wall that would be something
between the two like requiring advance orders to cross and give a -1
modifier
also has anyone ever thought of addressing close combat modifiers?
thanks for the clarrification in advance
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Received on Wed May 03 2000 - 08:08:21 UTC