RE: [NetEpic ML] SoB more than meets the eye?

From: eivind borgeteien <eivind.borgeteien_at_...>
Date: Tue, 30 May 2000 12:40:32 +0200

Although Rune is a "powergamer":) I agree with him to some extent. Don't
take away the save, just let it be modified to 6 but no further. I think the
necrons should keep their ability to regenerate, after all, we have reduced
the ability somewhat already.

Eivind

-----Original Message-----
From: Karlsen Rune [mailto:rune.karlsen_at_...]
Sent: 30. mai 2000 08:41
To: 'netepic_at_egroups.com'
Subject: RE: [NetEpic ML] SoB more than meets the eye?


        I agree about the Slann CC's, allthough i think 1000 points is
enough
        for the Gravguards. They didn't really impress me that much.
Wehn it comes to the Necrons, i disagree. They are
        pretty much balanced as they are now (I think they're somewhat
overpriced
        though) and if you remove the fixed save, they're just
        more cannonfodder, not the specialized troops they're supposed to
be.
        There are Dracons for cannon fodder. Also, they have battlesuits.
Besides, 50/25 points lower for the removal of the fixed saves is ludicrous.

                It might be cost formula correct, but it's not in RL.
1/3rd less chance for
                survival equals what? A cost reduction of 1/20th of the
cheapest CC
                card cost? Get real :-) I hope you're not setting the price
by feel,
                then using the cost formula to take away points as you
reduce the Necrons...
        
        Just my 2 Nkr...

        Rune

                -----Original Message-----
                From: hellreich [mailto:hellreich_at_...]
                Sent: 2000-05-29 17:36
                To: netepic_at_egroups.com
                Subject: Re: [NetEpic ML] SoB more than meets the
eye?

                great great, so we have come to a agreement, on the army.
Now just needs
                fine tuning, I'd still like to see the Gravguards cost
1100pts for company
                cards. Spawnguards I'd like to leave as 3 detachments at
1100pts weaker
                troops, plus would when feilded, make the Slanns more in
number then the
                Necron foot troops. As I see it each army should have 1 CC
at some what low
                cost, This is the one for True Slann. How dose All feel
about taking the
                fixed save from the Necron foot troops, just let them have a
repair roll of
                5+, only let the tanks have the 2 roll one for save and one
for repair, this
                would show that the tanks have more armor then foot troops.
In my eys we
                could then lower the cost of Necron foot troop cards Company
by I'd say 50
                pts and support by 25pts. How dose this look? !!
                ----- Original Message -----
                From: Karlsen Rune <rune.karlsen_at_...>
                To: <netepic_at_egroups.com>
                Sent: Monday, May 29, 2000 3:15 AM
                Subject: RE: [NetEpic ML] SoB more than meets the eye?


> You forgot to mention that i tried out the 1000 point
Gravguard
> company as well. I'll have to say, and i think Nils agrees
with
> me, that it didn't make much difference in this battle.
> I think the Gravguard and the Spawnguards both could be
> 2 detachments without any modifications beyond reducing
> the cost by one third.
>
> I was very impressed by the SOB, and also by how much more
> balanced the Slann seemed now. I fielded the best i had,
but
> it was still balanced. I lucked out on initiative, winning
all 3
> times,
> and contribute my victory to that fact alone...The ignore
cover
> to hit weaponry of the SOB really makes the difference
against
> an army like the Slann which have lots of units with fixed
saves.
>
> My battleplan was to hang back with the gravguards, mechs
and
> tanks, while the Necrons and the Vanguards took out
strategic
> enemy positions and held VP's to the front. This worked
out OK,
> but showed the Slann's biggest weakness, namely numbers.
> I simply didn't have enough units to try and take and hold
all
> the VP's. On my right flank, i had the Nemesis' and the
Gravguard.
> The Gravguard held a VP, and the enemy held a VP with his
> Archangels in a woods nearby. I had to keep a detach of
> Necrons nearby in case the Archangels charged (with a
> devastating 50cm move!). I couldn't move away, because
> i didn't have the move to reach the Archangels in one
turn,
> and i couldn't hit them since they were in the woods.
> If Nils feels he did badly with the Archangels, this is
only
> because he didn't attack when he had the chance! As a
> deterrent, they did an excellent job, and Nils wants to
take
> 2 detachments of these next time. I don't blame him. 50cms
> move on charge and flightpacks makes these a Slann
> Mech killer! :-)
>
> Rune
>
> -----Original Message-----
> From: NN [mailto:nils.saugen_at_...]
> Sent: 2000-05-29 08:55
> To: netepic_at_egroups.com
> Subject: [NetEpic ML] SoB more than meets the eye?
>
> This Saturday Rune and I played a 5000 points game between
> the SoB
> and the Slann, The SoB fielded a Sister Company, an
> Immolator
> Company, a Rhino Company, a Retributor company and a
> Punisher
> company. They where supported by 2 Predator and 1
Vindicator
>
> detachment, 2 detachments of Cardinals, one detachment of
> Archangels,
> a Justifier special card, a Cleric, a fwd. Observer, and a
> pair of
> Warhounds. The Slann had a Gravguard company and a Necron
> raider
> company, supported by 2 Bullfrog detachments, a Nemesis
> detachment
> and finally two Vanguard special cards.
>
> The battlefield was dominated by a ruined town and a
couple
> of woods.
> Lots of cover! The Sisters won the roll for setup, and
chose
> the side
> with the most cover. The plan was to catch as many VPs as
> possible in
> the first turn and to defend them and keeping a mobile
> reserve to
> stop any Slann breakthroughs. The Cardinals and the
> Retributors would
> hang back giving fire support. The Titans had one role,
suck
> up fire
> in the first turn! If they survived, that would be
> excellent, but I
> didn't plan for that to happen!
>
> The game lasted for three turns, and was a very close
race.
> After the
> first turn, the score was 25 - 21 in favour of the SoB,
the
> second 41
> - 37 to the Slann, and the game ended in the third turn 55
-
> 37 to
> the Slann. We had equal luck with the dies, except that
the
> Slann won
> the initiative in every turn. If the SoB had got the
> initiative in
> the third turn, things might have looked different. Most
> went
> according to my plan, but I chickened out with the
> Archangels and the
> Justifiers, so they didn't see any action at all. I lost
> because
> the
> Slann where able to break all most all of my detachments,
> while
> keeping the Bullfrogs and Gravguards more or less out of
> harms way.
>
> The SoB worked just fine on their own. I take my hat off
to
> Jyrki for
> putting together a well balanced army. It appears light on
> paper, but
> looks can be deceiving. I'm working on a couple of units
> that
> I'll
> add to this army in due time, and I'm definitely keeping
the
> sisters
> as a standalone army!
>
> What about the Slann then? They have made progression.
They
> now seem
> more balanced, but are still a very hard to beat. Each
unit,
> although
> small, packs a lot of punch and resilience, making them
very
> hard to
> kill. Slow moving opponents might find it difficult to
beat
> them,
> because they stop you dead in your tracks by the end of
the
> first
> turn. I think you need to try to catch as many VP's as
> possible
> in
> the first turn! Concentrate the fire and break one unit
> after
> another! They are very few and not that mobile, so they
will
> have
> trouble covering the entire battlefield. Use that to your
> advantage,
> and you may be able to beat them.
>
> Nils
>
>
>
>
>
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Received on Tue May 30 2000 - 10:40:32 UTC

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