Re: [NetEpic ML] SoB more than meets the eye?

From: dardman <dardman_at_...>
Date: Mon, 29 May 2000 07:48:44 -0400

I agree with Lorenzo. The old rules with fewer infantry saves were much
better and quicker. I know the Eldar have only a few infantry that have
saves, the space marine almost all have saves, orks only Nobz, Squats only
Hearthguard and Warlords, Tyranids only commands, Chaos are pretty much
covered by saves. Now compare this with Slann, almost every unit has a save
of some kind (except maybe the Dracon portion, more akin a SM/Squat mix when
comes to saves.) This is only a comparison of the races.
Now in the old days we still used the fodder the same as we do now even
without the saves. It went back to tactics. I play the Squats and know what
it is like trying to face a larger (numerically) army. You have to rethink
your tactics to overcome that disadvantage.

 "Well, when you have half the infantry other armies have, you
have to have a save, else there is little point in playing...."

You are justifying a save because you have half the troops of other armies.
The save is important but what about the infantry's weapons, breakpoint and
morale? These are all factors that should be considered. If I had my way all
troops except for command types, termies, dark reapers, minotaurs would have
no save or a 6+ in the case of the Slann battlearmor. It would make the game
faster without changing strategies too much.
By the way (for everyone), don't refer to anyone as a "powergamer "unless
you have played with them and do it in private.
Thanks,
Darius

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Received on Mon May 29 2000 - 11:48:44 UTC

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