I really don't understand why you think infantry saves slows the
game down too much...Besides, why would you want a game
to go faster, would you like it to end more quickly? ;)
-----Original Message-----
From: dardman [mailto:dardman_at_...]
Sent: 2000-05-29 13:49
To: netepic_at_egroups.com
Subject: Re: [NetEpic ML] SoB more than meets the
eye?
I agree with Lorenzo. The old rules with fewer infantry
saves were much
better and quicker. I know the Eldar have only a few
infantry that have
saves, the space marine almost all have saves, orks only
Nobz, Squats only
Hearthguard and Warlords, Tyranids only commands, Chaos are
pretty much
covered by saves. Now compare this with Slann, almost every
unit has a save
of some kind (except maybe the Dracon portion, more akin a
SM/Squat mix when
comes to saves.) This is only a comparison of the races.
Now in the old days we still used the fodder the same as we
do now even
without the saves. It went back to tactics. I play the
Squats and know what
it is like trying to face a larger (numerically) army. You
have to rethink
your tactics to overcome that disadvantage.
"Well, when you have half the infantry other armies have,
you
have to have a save, else there is little point in
playing...."
You are justifying a save because you have half the troops
of other armies.
The save is important but what about the infantry's weapons,
breakpoint and
morale? These are all factors that should be considered. If
I had my way all
troops except for command types, termies, dark reapers,
minotaurs would have
no save or a 6+ in the case of the Slann battlearmor. It
would make the game
faster without changing strategies too much.
By the way (for everyone), don't refer to anyone as a
"powergamer "unless
you have played with them and do it in private.
Thanks,
Darius
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Received on Tue May 30 2000 - 11:50:26 UTC