RE: [Net Epic ML] SoB more than meets the eye?

From: Peter Ramos <pramos2_at_...>
Date: Tue, 30 May 2000 10:37:29 -0500

Hi!


I see your point with the Scarab card, but i still think the
Necron should have a base save.

Ed and I have discussed this a bit. As they stand Necrons have TWO fixed
saves, which no other unit in net epic has. This is a bit much I think. What
we had thought is give them just one fixed save, their repair roll. Thus
they have ONE fixed save. I also suggested if we do this to give them the
save in close combat. Basically it would work as bloodletters do, sort of a
regeneration roll.

Whether the Scarab card takes up a SC or not is really a moot
point. Have you ever filled up your SC slots when playing the
Slann? I'd rather it took up a slot, and cost less, like 100-125.
Besides, the Scarab protector card doesn't provide a 4+fixed,
it's modifiable to 5+fixed.

Correct the save bonus is modifiable.

How much would the Necron CC's cost without the fixed save?
And why are the Assault Necrons more expensive than the
Raiders? Sure, they have +2CAF and can warp jump, but
they have no Ranged weapons what so ever. I think they're
pretty equal. Are you suggesting that both Necron CC's
should cost 800 without the fixed save? Why are they suddenly
equally priced if the save is removed?

If we give it just its repair save, but let it apply to close combat I think
the cost remains unchanged. If the save is removed and it does not apply to
close combat then prices need to be reduced 50-100 points for support and
double that for company cards.

So, what are the options?
Lose the Scarab card, or change the Necrons so that there
is actually a point for the card?

That's a good point. Then again the card benefits exodus more than true
slann or necron.

Peter
Received on Tue May 30 2000 - 15:37:29 UTC

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