Re: [NetEpic ML] RE: [Net Epic ML] SoB more than meets the eye?

From: Weasel Fierce <septimus__at_...>
Date: Wed, 31 May 2000 13:50:15 GMT

>One of the few things I liked about the new 40K was the Armor(Arm) stat and
>the Armor Piercing(AP) stat. I know it take a whole reworking of the whole
>system, but it would simplify the game, and speed it up, to have, for
>instance, almost all infantry to have an Arm
>of 6, and most weapons would have at least an AP of 6. Special infantry
>like Terms would have Arm of 5 or better. Necrons would have a Repair roll.
>They would still be better than most other army's regular infantry.
>The biggest problem in making differences betwwen infantry is that this
>game
>uses 6-siders. If we were using 10-siders, or 20-siders, the save for
>wimpy
>gretchin could be different from slightly tougher IG, while you could have
>Necrons tough at say Save 7+ but weaker than tanks with Save 6+.
>I know it's suggesting an awful lot, but there are alternatives.
>

The rule is excellent, but i think it is gonna overthrow the system too
much.

>Tom
>
>----- Original Message -----
>From: Peter Ramos <pramos2_at_...>
>To: <netepic_at_egroups.com>
>Sent: Tuesday, May 30, 2000 10:37 AM
>Subject: [NetEpic ML] RE: [Net Epic ML] SoB more than meets the eye?
>
>
> > Hi!
> >
> >
> > I see your point with the Scarab card, but i still think the
> > Necron should have a base save.
> >
> > Ed and I have discussed this a bit. As they stand Necrons have TWO fixed
> > saves, which no other unit in net epic has. This is a bit much I think.
>What
> > we had thought is give them just one fixed save, their repair roll. Thus
> > they have ONE fixed save. I also suggested if we do this to give them
>the
> > save in close combat. Basically it would work as bloodletters do, sort
>of
>a
> > regeneration roll.
> >
> > Whether the Scarab card takes up a SC or not is really a moot
> > point. Have you ever filled up your SC slots when playing the
> > Slann? I'd rather it took up a slot, and cost less, like 100-125.
> > Besides, the Scarab protector card doesn't provide a 4+fixed,
> > it's modifiable to 5+fixed.
> >
> > Correct the save bonus is modifiable.
> >
> > How much would the Necron CC's cost without the fixed save?
> > And why are the Assault Necrons more expensive than the
> > Raiders? Sure, they have +2CAF and can warp jump, but
> > they have no Ranged weapons what so ever. I think they're
> > pretty equal. Are you suggesting that both Necron CC's
> > should cost 800 without the fixed save? Why are they suddenly
> > equally priced if the save is removed?
> >
> > If we give it just its repair save, but let it apply to close combat I
>think
> > the cost remains unchanged. If the save is removed and it does not apply
>to
> > close combat then prices need to be reduced 50-100 points for support
>and
> > double that for company cards.
> >
> > So, what are the options?
> > Lose the Scarab card, or change the Necrons so that there
> > is actually a point for the card?
> >
> > That's a good point. Then again the card benefits exodus more than true
> > slann or necron.
> >
> > Peter
> >
> >
> >
> >
> > ------------------------------------------------------------------------
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> >
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> >
> >
>

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Received on Wed May 31 2000 - 13:50:15 UTC

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