RE: [NetEpic ML] RE: [Net Epic ML] RE: [Net Epic ML] RE: [Net Epi c ML] RE: [Net Epi c ML] RE: [Net Epic ML] RE: [Net Epi c ML] RE: [Net Ep ic ML] SoB more tha n meets the eye?

From: Karlsen Rune <rune.karlsen_at_...>
Date: Fri, 2 Jun 2000 08:20:35 +0200

That's fine with me. 325 points for the Tormentor/Punisher
is also ok.

Rune

-----Original Message-----
From: hellreich [mailto:hellreich_at_...]
Sent: 2000-06-02 03:40
To: netepic_at_egroups.com
Subject: Re: [NetEpic ML] RE: [Net Epic ML] RE: [Net Epic ML] RE: [Net
Epic ML] RE: [Net Epi c ML] RE: [Net Epic ML] RE: [Net Epi c ML] RE:
[Net Epic ML] SoB more tha n meets the eye?


mod save brings them into reallity, fixed is to much, leave this for the
Heavies and Pratorian to seperater the types
----- Original Message -----
From: Peter Ramos <pramos2_at_...>
To: <netepic_at_egroups.com>
Sent: Thursday, June 01, 2000 6:57 PM
Subject: [NetEpic ML] RE: [Net Epic ML] RE: [Net Epic ML] RE: [Net Epic ML]
RE: [Net Epi c ML] RE: [Net Epic ML] RE: [Net Epi c ML] RE: [Net Epic ML]
SoB more tha n meets the eye?


> Hi!
>
> By the way, what is your preference? The fixed saves for vehicles or the
> standard modifiable saves?
>
> Peter
>
> -----Original Message-----
> From: Karlsen Rune [mailto:rune.karlsen_at_...]
> Sent: Thursday, June 01, 2000 4:34 PM
> To: 'netepic_at_egroups.com '
> Subject: RE: [NetEpic ML] RE: [Net Epic ML] RE: [Net Epic ML] RE: [Net
> Epi c ML] RE: [Net Epic ML] RE: [Net Epi c ML] RE: [Net Epic ML] SoB
> more tha n meets the eye?
>
>
> Surely you mean 300 for the Tormentor and punisher?
>
> Otherwise, this also sounds like a good solution,
> although there are now more saves to remember :)
>
> Rune
>
> -----Original Message-----
> From: Peter Ramos
> To: netepic_at_egroups.com
> Sent: 01.06.00 01:42
> Subject: [NetEpic ML] RE: [Net Epic ML] RE: [Net Epic ML] RE: [Net Epic
ML]
> RE: [Net Epic ML] RE: [Net Epi c ML] RE: [Net Epic ML] SoB more tha n
meets
> the eye?
>
> HI!
>
> I have had many ICQ conversations with Ed to streamline and make the
> slann
> more mainstream.
>
> If I read the opinions correctly we want something without to many fixed
> saved and preserving their character. Also we want units that can be
> fielded
> and not so outrageously expensive to bar them from the game.
>
> The following changes are in the vehicles only I think we can agree what
> was
> posted on the Necron infantry previously.
>
> Vehicles
>
> All will have the 4+ repair ability
>
> Protector 150 points per detachment. it compare with the squat
> Ironshield in
> protection and firepower. Save of 4+.
>
> Cubekeeper, better than a protector, has extra weapon (which by the way
> was
> omitted in the rules). 200 per detachment, 4+.
>
> Cubemaster, much better than protector, 250 per detachment, 3+ save.
>
> Nemesis tank, really good tank, a lot of shots and big modifier. Much
> better
> than land raider. 350 points per detachment. Save 2+
>
> Tormentor and punisher are roughly the same, a notch below the nemesis
> at
> 350 per detachment. Save 2+ fixed.
>
> Note that saves are now modified, this makes them like most vehicles out
> there. Their real power is the 4+ repair roll. Taking into account that
> vehicles mostly get shot at a 50% chance of saving regardless of weapon
> is
> VERY powerful, thus their higher points value than comparative units.
>
> I think this accomplishes our purpose of cutting down on too many things
> to
> remember and reflects their power.
>
> Opinions?
>
> Hi!
>
>
> I think so too. With the new vehicle saves, and with a 4+ regen
> roll, they will balance out.
>
> Also, if you give Necrons a 6+ save and a 4+ regen, that should
> balance out as well. I still havn't gotten any feedback on
> the 3rd detachment in the Necron cards? If we want to go
> with the fluff, there should be more Necrons?!? At least
> price them so that they are worth taking...
>
> I definitely agree they should be 3 detachments. They were like that
> originally and cut down due to cost. They should be brought up to 3
> detachments again.
>
> Regarding cost:
>
> As they stand with their new saves and self repair they should cost
> about
> 250 for a raider detachment, why? a assault marine detachment is 250 and
> that's about 200 for 6 marines and 50 for 3 rhinos. I figure that 5
> stands
> are worth roughly 165 and the remainder accounts for the self repair.
> This
> means a company is 750 points.
>
> In the case of the of assault Necron 300 points per detachment, since
> they
> now compare with a veteran space marine detachment. The company would be
> 900
> points.
>
> Vehicles
>
> All will have the 4+ repair ability
>
> Protector 200 points per detachment. it compare with the squat
> Ironshield in
> protection and firepower. Save of 5+ fixed.
>
> Cubekeeper, better than a protector, has extra weapon (which by the way
> was
> omitted in the rules). 250 per detachment, 5+ fixed save.
>
> Cubemaster, much better than protector, 300 per detachment, 5+ fixed
> save.
>
> Nemesis tank, really good tank, a lot of shots and big modifier. Much
> better
> than land raider. 400 points per detachment. Save 4+
>
> Tormentor and punisher are roughly the same, a notch below the nemesis
> at
> 350 per detachment. Save 4+ fixed.
>
> All comparisons are with similar units. Necron vehicles are very
> expensive
> due to their much higher firepower as compared to Land raiders and the
> fact
> that they repair.
>
> All else remains the same.
>
> Good enough?
>
> There is no reason not to keep both the Scarab types, simply
> rename one of them. They are both good ideas, one works as
> a ranged nullify attack (with some reduced armor save as well?
> Didn't quite understand what was the intent in the 2.0 rules),
> while the other beefs up CAF and save.
> I'm all for having lots of choices, as long as their uses don't
> overlap. :)
>
> That's a good idea. Lets do that.
>
> Peter
>
>
>
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Received on Fri Jun 02 2000 - 06:20:35 UTC

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