Re: [NetEpic ML] Just For discussion: IG Vs tyranid

From: Thomas Wildman <tnrw00_at_...>
Date: Fri, 14 Jul 2000 21:34:15 -0500

Depending on the size of the game, most likely the biggest problem you'll
have is finishing off the Dominatrix and bio-titans. My opponents always
seem to have the regenerate card, and roll high to regen wounds. In games
up to 5000 pts, its probably easier to avoid the big guys(there are only a
few available). As far as units go, artillery can be very powerful,
Manticores and Whirlwinds versus termagants and other creatures without a
save, while Bombards and Basilisks are great for taking out Malefactors and
Trygons, etc. To protect artillery from drop pods, a heavy support company
should be able to take out a huge majority of a pod assault. Hydras among
the artillery would help too. To protect the heavy weapon units, tactical
companies with an inquisitor to protect against all of the damn morale
checks tyranids can make you take. Air units and bikes can be an effective
force to attack with, or grab objectives, because they can ignore the
command radius of the IG. Bikes have to attack en masse, though, because if
they do break out command, they just disappear. Commissars can help with
that, if you've got a spare.
As far as tyranid units, if you can hit each domi with a bike co. and do
enough damage that they can't regenerate all of their wounds, the regenerate
card can only save one of them. Without the domis, tyranids don't get to
use their cards, no units connected to the hive mind and all. Bio-titans
are just plain bad news. Maybe with enough knights, you can take out enough
to nullify the regenerate card, but knights aren't cost effective. All 'nid
infantry is essentially the same, close combat and short ranged, so a Rocket
Co. would wipeout the worst. Concentrate fire on the tyranid warriors.
Take out the hive tyrants with the Artillery Co. and Heavy Support Co. Once
the majority of the command units are taken out, the rest of the army
becomes predictable(Instinct), and can be taken out piecemeal.
The only way I've ever had success against tyranids is to counterattack.
Sitting back and shooting will give the opponent the advantage. Use what
fast units you have to take out the dangerous enemy units and synapse
creatures. Let the biotitans go unless you can hit them with enough fire or
hand to hand to bring them down for sure, preferably at the same time as a
dominatrix. Tyranids are the worst opponent for the IG, all their units are
tough to bring down, they're almost as cheap, they can drop in on you, and
they make you take all kinds of morale checks. You're probably gonna need
some spectacular dice to win, but good luck.

Tom


----- Original Message -----
From: Bernasconi Davide <bernasconi_at_...>
To: <netepic_at_egroups.com>
Sent: Thursday, July 13, 2000 2:24 AM
Subject: R: [NetEpic ML] Just For discussion: IG Vs tyranid


> I theory I could field everything (I own more than 15.000 pts of marines,
> 8.000 of IG and 7 titans), but I prefer don't mix them.
> So for this game only IG (and maybe, but I'm not sure titans)
>
> Davide
>
> >
> > What forces are available to you? Just IG, or a mix with SM
> > and titans?
> >
> > Tom
> >
> > ----- Original Message -----
> > From: Bernasconi Davide <bernasconi_at_...>
> > To: <netepic_at_egroups.com>
> > Sent: Wednesday, July 12, 2000 5:32 AM
> > Subject: [NetEpic ML] Just For discussion: IG Vs tyranid
> >
> >
> > > Hi all,
> > > as I wrote in the subject soon I'll have to fight with a
> > tyranid army (I
> > > own IG).
> > > In this period the ML is very quiet and my work too, I'd
> > like to know if
> > > there are effective tactics to obliterate (is it the right
> > spelling? )them
> > > :-)
> > >
> > > Davide
> > >
> > >
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Received on Sat Jul 15 2000 - 02:34:15 UTC

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