Re: [NetEpic ML] Re: Iron Warrior votes (LONG)

From: Weasel Fierce <septimus__at_...>
Date: Wed, 06 Sep 2000 05:53:58 GMT

>So let's see. We have a legion of chaos SM. Ok, best all-purpose
>infantry in the whole game - standard chaos fare so far.
>
>We give them bonuses. The general agreement is a bonus in assaulting
>- I agree, as this suits the offensive nature of chaos. It surely
>begins to look powerful.
>
>Then we give them devastators. Best long-range fire support infantry
>in the game. Excuse me? Best overal infantry AND long range infantry
>bundled in ONE company? And a chaos unit to boot. Last time I
>checked, the major chaos disadvantage was a pitiful long-range fire
>support, which makes for a very bad first turn. Then you contact in
>CC and start tearing the enemy apart. But no... let's allow chaos to
>start effective long range firing, too.

Well:
A: The prime emphasis will be assault combat
B: We are not changing chaos. We are changing the Iron Warriors, they will
be represented by their own companies and their troops are only available to
Iron Warrior companies. I expect that a rule of "max. one special company
per one or even two regular companies" will be fine

C: These things are suggestions which people can vote on. They are not the
words of god or anything

D: Taking an Iron Warrior company also has limits since they dont get to
pick all the hard daemons, daemonic chaos engines, flyers and similar stuff.
Also, they dont follow a greater daemon, thus denying them a close combat
monster that is next to impossible to kill and boosts their morale.

Finally, remember that you only get chaos cards by picking greater daemons.
A marine company will not get a greater daemon and thus no chaos cards which
IMHO is one of the coolest things in the chaos force.

>I really don't understand this. As soon as anyone starts putting
>togheter SM and IG, everyone goes off yelling "CHEESE!". And NOW,
>we're actually building a specific Chaos company which sums up the
>best of the two imperial armies???? Has anyone actually bothered
>playtesting this monstrosity? Because if you do, I'm pretty sure
>you'll come up with prices in the range of 2000 pts. per detachment
>to allow for any semblance of play balance.

Playtest will start when I have a proper list put together.

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Received on Wed Sep 06 2000 - 05:53:58 UTC

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