RE: [NetEpic ML] RE: [Net Epic ML] Slann defeated! (By a one time only mistake...)

From: <nils.saugen_at_...>
Date: Thu, 5 Oct 2000 10:25:35 +0200

I think the most importena thing is to not play a responding game against
the drop pods. OK they will come out of the sky sometime perhaps in the
first trurn, perhaps not. I would continue playing the gam as if they
wherent there, securing as many objectives as possible, making the Pod
owning player think twize on where he should land his pods. IMO objective
points will win you the game, as they did Eivind yesterday!

Nils

> -----Original Message-----
> From: Karlsen Rune [SMTP:rune.karlsen_at_...]
> Sent: 5. oktober 2000 10:00
> To: 'netepic_at_egroups.com'
> Subject: RE: [NetEpic ML] RE: [Net Epic ML] Slann defeated! (By a one
> time only mistake...)
>
> Sound advice, thanx alot :)
>
> -----Original Message-----
> From: warprat [mailto:warprat_at_...]
> Sent: 5. oktober 2000 09:12
> To: netepic_at_egroups.com
> Subject: Re: [NetEpic ML] RE: [Net Epic ML] Slann defeated! (By a one
> time only mistake...)
>
>
> Hi Rune,
>
>
> Drop Pods, yeeecch!
>
>
> I deal with Drop Pods in the following way:
>
> 1) I try not to let them paralyse me.
> 2) I put some of my forces on FF, especialy those with modifiers. But
> never more than 1/2 of my forces.
> 3) I put some fast attack units in reserve. Either T-Hawks, or Bike
> type units.
> 4) While the Pods drop, I hit them with FF units that will not have LOS.
> 5) After the Pods open, I hit the infantry with LOS FF units.
> 6) I charge the unopened Pods. (That really scares them!)
> 7) Then I exchange Advance fire.
>
>
> These tactics have helped to dampen my opponents enthusiasm for dropping
> Pods in my back lines. My first game against Pods lasted all of one
> turn. ;) I do much better now. Although I'm sure I have MORE to learn!
>
>
> Better luck next time!
>
> Warprat ;)
>
>
>
>
>
> Karlsen Rune wrote:
> >
> > Hola!
> >
> > The battle between Slann and SM did go rather poorly for the
> > Slann this time. My main mistake, as Eivind pointed out, was
> > to use up all my FF on the pods as they dropped (I've never
> > fought against drop pods before..). In the aftermath, i have
> > to say that the Necrons seem well balanced now, and the gravguards
> > as well. I think what peeves the "non-Slann" players of my group,
> > are the mechs. The problem, as i see it, is that they havn't tried
> > to take them out with firepower after the shield was modified.
> > They used to fail to take them out when shooting at them before,
> > so now they try to take them out in CC in stead. They aren't that
> > tough to take out anymore, you simply need to take some units with
> > good enough range and tsm, and put them on FF...
> >
> > Rune
> >
> > -----Original Message-----
> > From: Peter Ramos [mailto:primarch_at_...]
> > Sent: 5. oktober 2000 03:27
> > To: netepic_at_egroups.com
> > Subject: [NetEpic ML] RE: [Net Epic ML] Slann defeated! (By a one time
> > only mistake...)
> >
> > Hi!
> >
> > Cool, looks like a lot of fun. One word of advice NEVER drop your pods
> in
> > any turn but the first unless you have preplanned to occupy any first
> fire
> > units. It worked out for you in the end, but it could have ending the
> other
> > way too.
> >
> > I am not clear on exactly how the slann need fixing, it seems what
> > transpired was tactics related not unit related. The testing on the end
> of
> > Ed and others has been okay, I'd try another couple of things with
> varied
> > troops to see how it goes.
> >
> > By the way I don't know why you say your marine force is cheesy, I have
> seen
> > far worse. Actually I'd say your force is pretty standard for what you
> > planned to do.
> >
> > Thanks for the feedback on the termies and teleportation I suspected it
> > would be no big deal since unless orchestrated properly they could
> easily
> be
> > cut off isolated and cut to pieces (as it happened it seemed).
> >
> > Please report more of your battles its always fun to here about them!
> >
> > Peter
> >
> > It is now 21 30 local time in Norway, and we have just finished off
> > our first game where Slann was defeated. I have also uploaded a map
> > made in powerpoint to the vault. To get it, use this link.
> >
> > http://www.egroups.com/files/netepic/map%2Eppt
> >
> > Here are the main events:
> >
> > FORCES: (3000 points)
> > Space Marines:(Yours truly...)
> > 1 assault company in 3 T-hawks
> > 1 veteran company in drop pods
> > 1 teleported CA terminatordetachment
> > 1 detachment of marauder FB
> > 2 detachments of bikes
> >
> > Slann:(Rune)
> > 1 Gravguard company
> > 1 Necron raider cube
> > 1 Frog medium mech pod
> > 1 nemesis mbt detachment
> >
> > THE BATTLEBOARD:(Described left to right)
> > Setupside 1: A city, a forrest, a city, then another forrest
> >
> > Middle area: A forrest with a river running out of it into a pond
> > surrounded some ruins. A is bridge is crossing the river. Some more
> > ruins, then a hilltop.
> >
> > Setupside 2: A hilltop, a forrest, then another hilltop.
> >
> > Rune got to choose side, and not suprisingly, he chose setupside 1.
> >
> > SETUP
> > Space marines:
> > I put all my flyers in the middle of my setupzone, as close to the
> > setupline as possible. One bike det. behind the forrest in the middle
> > joined by the assault-companys captain, and one bikedet behind the
> > hilltop on the right side.
> >
> > Slann:(left to right)
> > Nemesis MBT in the left city joined by a gravguard det. 3 frogs and
> > a necron detachment between the city and the forrest, a necrondet. in
> > the forrest, 3 frogs and a necrondet. between the forrest and the
> > other city, a vanguardfrog and a gravguarddet in this city, then
> > finally a gravguard in the forrest to the extreeme right.
> >
> > TURN 1:
> > I decided not to bring in my droppods this turn.
> >
> > Slann moved his leftmost necrons to the outskirt of the forrest to
> > claim the objective in the ruin ahead. He also moved his
> > gravguarddet. on his extreeme right up to an objective point in the
> > ruin below the hilltop. The vanguard moved up to the forrest on the
> > left. All other units remainded still on FF, and gunned down all of
> > my flyers during the turn! (NOTE: We dont use snapfire but have our
> > own rules regarding flyers. Nils posted them a while ago.)
> >
> > I moved my T-hawks over the forrest and unleashed my assault troopers
> > on the necrons there, outnumbered them, and broke the unit. (We have
> > as a houserule that troopers with jumppacks can paradrop out of the
> > transporting flyer) The terminators also teleported into the forrest
> > and engaged the necrons. Unfortunately theese where all on FF so two
> > termies never saw CC. The other two did their job quite well though.
> >
> > I moved one bikedet behind the forrest in the middlearea, claiming
> > the objective point there. The other bikedet moved ahead to a
> > reserveposition behind a ruin on the right side. The assault
> > commander claimed an objectivepoint in one of the ruins by the pond.
> >
> > TURN 2
> > This turn I brought in my droppods, trying to land on the frogs and
> > necrons between the forrest and the right city. Slann had most of his
> > units on FF so only FOUR of the SIXTEEN pods made it to the ground!
> > This however, where Slanns biggest mistake as it left his frogs open
> > for my few, but still remaining assaultmarines, witch now could go
> > into CC without having to worry about being gunned down. Needless to
> > say they broke the frogcompany.
> >
> > My two still-alive-and-kicking termies where chopped to pieces by the
> > remaining necrons, not having the brains to flee once broken.
> >
> > The vanguard on the left moved into the forrest and captured the
> > objectivepoint from me.
> >
> > Now when all of slanns units had used their firepower in the
> > beginning of the movementphase, my bikes and commander could mop up
> > another five objectivepoints without having to worry about being shot
> > to pieces.
> >
> > This gave me a total of 6 objectivepoints, and Slann 2, securing my
> > victory 47 to 31.
> >
> > AFTERMATH:
> > Teleporting terminators:
> > As I expected, theese where VP-giveaways. At least they are not as
> > cheesy as some people feared. I think they add some flavor to the
> > game though, and I will definetly use them again to see how they fare.
> >
> > Slann forces:
> > Now this is a predicament, they lost bigtime but I still think they
> > need some finetuning to be properly balanced. After all, this was the
> > most "cheesy" SM force I have ever fielded.
> >
> > I put together only the best of the best and used the rules,
> > houserules and units to the very best of its abilities and my
> > advantage. I did no tactical mistakes (Quite unusual!)It all went
> > according to my plan, making Slann sit tight and shoot so I could mop
> > up the objective points.
> >
> > With all this in place, only one thing made Slann loose the battle,
> > he wasted all to much firepower on the incomming pods. When the
> > movementphase was over he had no units at all to fire. This is a
> > mistake I know Rune wont do again! He should not had used his frogs
> > at the pods, but waited until FF Phase to take down the marines
> > disembarking on advanceorders. Then they would have been much easier
> > targets.
> >
> > If he also had holded the nemesis MBTs and/or the frogs on his left
> > flank my bikes could not take two objective points without being
> > shot to pieces on the open ground. With the frogs still able to
> > shoot, I would definately thougt twice about charging them!
> >
> > So in conclusion, I would say that in order to be properly ballanced,
> > all the Slann units used in this battle needs to be reduced in ways
> > of number of attacks, and/or roll to hit. It was a one-time-mistake
> > that made Slann loose today, and quite frankly, I cant play any
> > better than I played today, and SM cant field any better units than
> > those used today.
> >
> > Eivind
> >
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Received on Thu Oct 05 2000 - 08:25:35 UTC

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