RE: [NetEpic ML] Re: Slann defeated! (By a one time only mistake. ..)

From: <nils.saugen_at_...>
Date: Thu, 5 Oct 2000 15:57:52 +0200

Hi,

It'll be interesting to see how Chaos will do against Slann!!!!

Nils

> -----Original Message-----
> From: peter ramos [SMTP:ramospeter_at_...]
> Sent: 5. oktober 2000 15:52
> To: netepic_at_egroups.com
> Subject: Re: [NetEpic ML] Re: Slann defeated! (By a one time only
> mistake...)
>
> Hi!
>
> No need top make the discussion off list, I'd like to hear what your
> thinking and what is perceived as the problem. While some aspects may not
> change if sufficient feedback comes in there is always something to be
> found.
>
> My next trip to NJ to play with Darius and company will test the slann
> against chaos and tyranids, perhaps SM if time allows. I'll post the
> results
> when they occur.
>
> Peter
>
>
>
> >From: "Eivind Borgeteien" <eivind.borgeteien_at_...>
> >Reply-To: netepic_at_egroups.com
> >To: netepic_at_egroups.com
> >Subject: [NetEpic ML] Re: Slann defeated! (By a one time only mistake...)
> >Date: Thu, 05 Oct 2000 12:56:25 -0000
> >
> >Hi!
> >
> >Glad you liked my battlereport, and I apreciate the feedback given us.
> >
> >First of all, to say my SM force was cheesy was bad wording from my
> >part. What I meant was that this army was the one with the best
> >chance of beating slann in my gaming group If this army could not
> >beat slann, no other army in my group would either.
> >
> >This is what it is all about for my part, is it possible for any army
> >in my gaming group to beat slann? I think not. As it turned out, I
> >won, but only because of Runes mistake. If we play this game once
> >more I will loose.
> >
> >Im not out to force any changes upon the rest of you, but to get a
> >most possible ballanced Slann army for my gaming group. If the slann
> >army works for you, it fine, but it dos not quite work for us yet.
> >
> >If the slann forces works fine for the rest of you it is time for us
> >to take the discussion out of the netepic group and do it in private
> >until we get rules that works in our group. Then we can let you all
> >know how we are doing.
> >
> >Eivind
> >
> >
> >
> >--- In netepic_at_egroups.com, "dardman" <dardman_at_n...> wrote:
> > > Warprat,
> > > We have play tested the Slann for close to a year now. When we
> >first started
> > > they were total cheese and the other player thought they were
> >great. But
> > > everyone pointed out the cheesey parts of the army and we set to
> >fix them.
> > > The Slann shields were the first things to go and then the mantis
> >missile
> > > barrages that could only be fired every other turn and then the
> >raising of
> > > points of units.
> > > If you look at the Slann, they have a wide field of units ranging
> >from
> > > infantry to flyers. It depends how you set up your army. The key is
> >not to
> > > over do it with the firepower because the Slann need fodder to help
> >take
> > > objectives. The mech are great for firepower and if you take a
> >magus they
> > > can be even more deadly and be in the enemy's face quickly,
> >especially if
> > > you decided to take those long warp jumps (that is what the tadpole
> >mechs
> > > are for).
> > > Playing against them means being able to take a decently balanced
> >army of
> > > firepower and fodder.
> > > Orcs--load up on nobz, nobz bikes and battlewagons to get your boyz
> >in
> > > quick.
> > > Space Marine--make sure you have firepower (land raider company or
> > > devastator company) with some speed and a titan if possible (he
> >draws a lot
> > > of fire).
> > > Squats-Praetorians, Guild bike brotherhoods and thunderers.
> > > IG--super heavives, levaithan, titan and a lot of fodder (rough
> >riders,
> > > beastmen and bikes).
> > > Now when we play we don't use flyers because the rules are still a
> >little
> > > shakey and we don't have any flyers. So our games are land based
> >tactics. I
> > > think the flyers would add a different dimension.
> > > Hope that helps.
> > > Darius
> > >
> > >
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> >
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Received on Thu Oct 05 2000 - 13:57:52 UTC

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