Hi!
I read through some rules today and came across a somewhat disturbing
thing in the regard of the battlereport by Nils. Nils fielded a
Deathstrike Missille Launchers armed with VORTEX MISSILES. This is
not allowed. The allowed missiles are barrage missile, harpoon
missile and warp missiles. (This is not all Nils fault, as it where I
who actually suggested it, not knowing the rules)
This weapon took out a nemesis MBT, a detachment of gravguards and
some vnguard. No other weapon worth 250 points could have done so
much damage, so we have to consider this battle as a clear victory
for the Slann. This leaves me with the feeling that we still have
much to do regarding Slann...
Eivind
--- In netepic_at_egroups.com, Karlsen Rune <rune.karlsen_at_e...> wrote:
> Hear,hear! Feedback from one who has actually fought the Slann! :)
> I agree completely. When your opponents takes flyers, you plan for
> that. When your opponent takes Warp missiles, you have to be careful
> with your tactic. When your opponent takes along a titan, you take
> along some titankiller units. Necrons are no different. Take along
> lots of cheap infantry and support them with units on FF or AF.
>
>
> Rune
>
> -----Original Message-----
> From: nils.saugen_at_s... [mailto:nils.saugen_at_s...]
> Sent: 11. oktober 2000 09:36
> To: netepic_at_egroups.com
> Subject: RE: [NetEpic ML] RE: [Net Epic ML] Slann victorious again?
>
>
> Hi,
>
> I don't think the Necron Assault ability to warpjump is to
powerfull, in
> fact i think it is a great unit. As Rune has pointed out there is a
chance
> that the Necron will get lost in the warp and scatter 3d6 cm, which
is quite
> a lot. In a detachment of 5 stands if more than one of your troops
should
> deviate and pop out somwhere betveen 3 and 18 cm away from the rest
of the
> unit, you could find your self cut off and destroyed. Secondly the
stats of
> the Necron Assaults may seem horrendous on paper and they perform
pretty
> well. You have to outnumber them 3 to 1 in order to secure a
victory. In
> retrospect of our last game I should have taken 2 roughrider
companies, the
> beastmen almost didn't see any action due to their low speed. In
this battle
> I made one of my flanks to weak (just one detachment of
roughriders, with no
> sentinels to support them!) and suffered from that, on the other
flank the
> battle was evenly fought, and the beastmen would have made pancakes
of the
> remainin necrons on that flank in the following turn.
>
> My point is, even though the Assault Necrons is a very powerfull
unit they
> will breake very easily (8 stands). You would need to outnumber
them 2 or 3
> to 1 in order to secure sucsess, but you know that and can plan for
it!
> Always use supporting fire from advancing units to mop up the
survivng
> Necrons from the CC. But the one thing we shouldn't do, is to make
the
> Necrons thouger to breake! This is their great weeknes, and IMH the
sole
> reason for the unit not beeing overly cheesy!!! Sure its a
powerfull unit
> indeed, but that makes them all that more challenging to fight
against. Let
> them have a go at a couple of detachmends of striking
scorpions........ I
> think the scorpions will take them out! We often forget that each
and every
> army has got very powerfull units/weapons. IG has Warp/Vortex
Missiles,
> Ordinarius vehicles, and the artillery (In the early days my
opponent often
> complained that the artillery was waaaaay to powerfull), somebody
thinks
> that IG and SM combinations are cheesy although they are clearly
ment to be
> combined in all official material from GW. The Squat Colossus is
relatively
> cheap and increadbly powerfull, Wave serpents, pulse lasers, Nova
cannon,
> the list goes on and on. But you know how they work so you can plan
on how
> to meet them, and IMO thats the thrill of the game.
>
> For all of you who are interested in the Slann, try them out for a
couple of
> games before passing judgement. If you still think the army is to
powerfull,
> then suggest the changes you think will improve the Slann/Necrons,
and we
> will discuss them in this forum!
>
> Nils
>
>
>
> > -----Original Message-----
> > From: warprat [SMTP:warprat_at_j...]
> > Sent: 11. oktober 2000 02:46
> > To: netepic_at_egroups.com
> > Subject: Re: [NetEpic ML] RE: [Net Epic ML] Slann victorious
again?
> >
> > Hi Peter!
> >
> > I was thought about this, when reading the Slaan rules. Perhaps
limit
> > the normal jump of Necrons to 20cm. Any further jumps would have
to use
> > the Swallowed/Scattered table.
> >
> > Your idea about the Scarabs is good. Integrate them into the
Necron
> > units. Either keep the stats and cost the same, or boost the
Necron
> > ability to Nulify at range as the Scarab does, AND boost the
price up.
> >
> > I would like to hear what Hellreich and Rune would say about this,
> > however.
> >
> > Warprat ;)
> >
> >
> >
> >
> > Peter Ramos wrote:
> > >
> > > Hi!
> > >
> > > I have come to the conclusion that the scarab cards may be
overkill,
> > perhaps
> > > just say they ARE part of Necron units keep stats as is and
eliminate
> > the
> > > scarab card. This way Necron assault are tough since they have
scarabs
> > doing
> > > all this to the enemy.
> > >
> > > As for warp jump, Eldar warp spiders have this why shouldn't
Necron who
> > are
> > > technologically superior? of course I'd add one thing, the
danger of
> > being
> > > lost into the warp like all slann units that have this, the
good goes
> > with
> > > the bad. how does that sound?
> > >
> > > Peter
> > >
> > > -----Original Message-----
> > > From: warprat [mailto:warprat_at_j...]
> > > Sent: Tuesday, October 10, 2000 7:44 PM
> > > To: netepic_at_egroups.com
> > > Subject: Re: [NetEpic ML] Slann victorious again?
> > >
> > > Hi Hellreich!
> > >
> > > Your point about the Bloodletters is, of course, true. But also
> > > consider that Chaos does not have good long range firepower.
> > > Bloodletters must make a slow appoach. A stand of them,
knocked down to
> > > regenerate, will stop the whole detachment, due to unit
cohesion.
> > >
> > > The Necrons, if they retain the jump ability, avoid this
problem neatly.
> > > First Fire, and Snap fire is not allowed against them.
> > >
> > > Bloodletters are useless, if they don't get into Close Combat.
Almost
> > > any Marine force can Snap fire against them, limit thier
movement, then
> > > destroy them at range. Also, in order to take the
Bloodletters, you
> > > would also have to purchase a Greater Deamon of Korne. You
can't JUST
> > > buy the Bloodletters like you can the Necrons.
> > >
> > > What do you think about the Scarabs? The fluff says they
USUALLY
> > > accompany a Necron force. Do you purchase these for your
Necrons
> > > usually? If not, then I suggest we change the Fluff, or make
them
> > > mandatory.
> > >
> > > Warprat ;)
> > >
> > > hellreich wrote:
> > > >
> > > > Necron Infantry should not be able to warp jump, they did not
have
> > this
> > > > before and some how it has snuck in. They should be slow
moving
> > troops,
> > > that
> > > > have to spend points on transports to move fast this is were
the
> > messup
> > > is.
> > > > As for your math it is a good point be a febble one at that,
try this
> > one
> > > > and tell me who wins 600 pts of Bloodletters to 600 pts of SM
forces.
> > > these
> > > > guys are about the same as Necron but they get to regen in CC.
> > > > ----- Original Message -----
> > > > From: warprat <warprat_at_j...>
> > > > To: <netepic_at_egroups.com>
> > > > Sent: Tuesday, October 10, 2000 6:13 AM
> > > > Subject: Re: [NetEpic ML] Slann victorious again?
> > > >
> > > > > Hi Rune!
> > > > >
> > > > > The result is very bad, for the Imperials. Sorry!
> > > > >
> > > > >
> > > > > Warprat ;)
> > > > >
> > > > >
> > > > > Karlsen Rune wrote:
> > > > > >
> > > > > > Is the cost unbalanced? If you take 600 points of CC SM
forces and
> > > > > > pitch them against the Necrons, what is the result?
> > > > > >
> > > > > > Rune
> > > > > >
> > > > > > -----Original Message-----
> > > > > > From: warprat [mailto:warprat_at_j...]
> > > > > > Sent: 10. oktober 2000 11:55
> > > > > > To: netepic_at_egroups.com
> > > > > > Subject: Re: [NetEpic ML] Slann victorious again?
> > > > > >
> > > > > > Hi Nils!
> > > > > >
> > > > > > Are you sure about the regeneration? I was thinking the
same
> > thing as
> > > > > > you, BUT I couldn't find it in the rules. Anyway, very
few
> > Necrons
> > > were
> > > > > > killed by CC.
> > > > > >
> > > > > > Even if -1 surprise mod is not used, and the Necrons
killed in CC
> > do
> > > not
> > > > > > regenerate, the end result is unballanced.
> > > > > >
> > > > > > Warprat ;)
> > > > > >
> > > > > > nils.saugen_at_s... wrote:
> > > > > > >
> > > > > > > Hi,
> > > > > > >
> > > > > > > Two points, first Necrons killed in CC doesn't
regenerate,
> > secondly
> > > > > > > Hellreich/Darius mentioned thet the -1 to CAF modifyer
for units
> > > > charged
> > > > > > by
> > > > > > > mechs popping out of the warp, was due to the size of
the mech!
> > So
> > > we
> > > > have
> > > > > > > do not apply that penalty to units charget by warping
Necron
> > Assault
> > > > > > > warriors.
> > > > > > >
> > > > > > > Nils
> > > > > > >
> > > > > >
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Received on Wed Oct 11 2000 - 13:39:27 UTC