Voops,
Should have checked the rules before playing......
Longe time since i fielded IG......., well that would make the result
somewhat different, but not certainly changed it much. Of course we have
made houses veritable fortresses with our houserules so, the necron
detachment in the building would have survived I guess.... Statistically I
should have taken out 2 of the necrons in that building. As for the
Gravguards, it would have ment that I could have hit all 5 of them
statistically i would have destroyed 3 of them, the same amount as for the
Vortex missile.
Nils
Nils
> -----Original Message-----
> From: Eivind Borgeteien [SMTP:eivind.borgeteien_at_...]
> Sent: 11. oktober 2000 15:39
> To: netepic_at_egroups.com
> Subject: [NetEpic ML] Slann victorious again.
>
> Hi!
> I read through some rules today and came across a somewhat disturbing
> thing in the regard of the battlereport by Nils. Nils fielded a
> Deathstrike Missille Launchers armed with VORTEX MISSILES. This is
> not allowed. The allowed missiles are barrage missile, harpoon
> missile and warp missiles. (This is not all Nils fault, as it where I
> who actually suggested it, not knowing the rules)
>
> This weapon took out a nemesis MBT, a detachment of gravguards and
> some vnguard. No other weapon worth 250 points could have done so
> much damage, so we have to consider this battle as a clear victory
> for the Slann. This leaves me with the feeling that we still have
> much to do regarding Slann...
>
> Eivind
>
> --- In netepic_at_egroups.com, Karlsen Rune <rune.karlsen_at_e...> wrote:
> > Hear,hear! Feedback from one who has actually fought the Slann! :)
> > I agree completely. When your opponents takes flyers, you plan for
> > that. When your opponent takes Warp missiles, you have to be careful
> > with your tactic. When your opponent takes along a titan, you take
> > along some titankiller units. Necrons are no different. Take along
> > lots of cheap infantry and support them with units on FF or AF.
> >
> >
> > Rune
> >
> > -----Original Message-----
> > From: nils.saugen_at_s... [mailto:nils.saugen_at_s...]
> > Sent: 11. oktober 2000 09:36
> > To: netepic_at_egroups.com
> > Subject: RE: [NetEpic ML] RE: [Net Epic ML] Slann victorious again?
> >
> >
> > Hi,
> >
> > I don't think the Necron Assault ability to warpjump is to
> powerfull, in
> > fact i think it is a great unit. As Rune has pointed out there is a
> chance
> > that the Necron will get lost in the warp and scatter 3d6 cm, which
> is quite
> > a lot. In a detachment of 5 stands if more than one of your troops
> should
> > deviate and pop out somwhere betveen 3 and 18 cm away from the rest
> of the
> > unit, you could find your self cut off and destroyed. Secondly the
> stats of
> > the Necron Assaults may seem horrendous on paper and they perform
> pretty
> > well. You have to outnumber them 3 to 1 in order to secure a
> victory. In
> > retrospect of our last game I should have taken 2 roughrider
> companies, the
> > beastmen almost didn't see any action due to their low speed. In
> this battle
> > I made one of my flanks to weak (just one detachment of
> roughriders, with no
> > sentinels to support them!) and suffered from that, on the other
> flank the
> > battle was evenly fought, and the beastmen would have made pancakes
> of the
> > remainin necrons on that flank in the following turn.
> >
> > My point is, even though the Assault Necrons is a very powerfull
> unit they
> > will breake very easily (8 stands). You would need to outnumber
> them 2 or 3
> > to 1 in order to secure sucsess, but you know that and can plan for
> it!
> > Always use supporting fire from advancing units to mop up the
> survivng
> > Necrons from the CC. But the one thing we shouldn't do, is to make
> the
> > Necrons thouger to breake! This is their great weeknes, and IMH the
> sole
> > reason for the unit not beeing overly cheesy!!! Sure its a
> powerfull unit
> > indeed, but that makes them all that more challenging to fight
> against. Let
> > them have a go at a couple of detachmends of striking
> scorpions........ I
> > think the scorpions will take them out! We often forget that each
> and every
> > army has got very powerfull units/weapons. IG has Warp/Vortex
> Missiles,
> > Ordinarius vehicles, and the artillery (In the early days my
> opponent often
> > complained that the artillery was waaaaay to powerfull), somebody
> thinks
> > that IG and SM combinations are cheesy although they are clearly
> ment to be
> > combined in all official material from GW. The Squat Colossus is
> relatively
> > cheap and increadbly powerfull, Wave serpents, pulse lasers, Nova
> cannon,
> > the list goes on and on. But you know how they work so you can plan
> on how
> > to meet them, and IMO thats the thrill of the game.
> >
> > For all of you who are interested in the Slann, try them out for a
> couple of
> > games before passing judgement. If you still think the army is to
> powerfull,
> > then suggest the changes you think will improve the Slann/Necrons,
> and we
> > will discuss them in this forum!
> >
> > Nils
> >
> >
> >
> > > -----Original Message-----
> > > From: warprat [SMTP:warprat_at_j...]
> > > Sent: 11. oktober 2000 02:46
> > > To: netepic_at_egroups.com
> > > Subject: Re: [NetEpic ML] RE: [Net Epic ML] Slann victorious
> again?
> > >
> > > Hi Peter!
> > >
> > > I was thought about this, when reading the Slaan rules. Perhaps
> limit
> > > the normal jump of Necrons to 20cm. Any further jumps would have
> to use
> > > the Swallowed/Scattered table.
> > >
> > > Your idea about the Scarabs is good. Integrate them into the
> Necron
> > > units. Either keep the stats and cost the same, or boost the
> Necron
> > > ability to Nulify at range as the Scarab does, AND boost the
> price up.
> > >
> > > I would like to hear what Hellreich and Rune would say about this,
> > > however.
> > >
> > > Warprat ;)
> > >
> > >
> > >
> > >
> > > Peter Ramos wrote:
> > > >
> > > > Hi!
> > > >
> > > > I have come to the conclusion that the scarab cards may be
> overkill,
> > > perhaps
> > > > just say they ARE part of Necron units keep stats as is and
> eliminate
> > > the
> > > > scarab card. This way Necron assault are tough since they have
> scarabs
> > > doing
> > > > all this to the enemy.
> > > >
> > > > As for warp jump, Eldar warp spiders have this why shouldn't
> Necron who
> > > are
> > > > technologically superior? of course I'd add one thing, the
> danger of
> > > being
> > > > lost into the warp like all slann units that have this, the
> good goes
> > > with
> > > > the bad. how does that sound?
> > > >
> > > > Peter
> > > >
> > > > -----Original Message-----
> > > > From: warprat [mailto:warprat_at_j...]
> > > > Sent: Tuesday, October 10, 2000 7:44 PM
> > > > To: netepic_at_egroups.com
> > > > Subject: Re: [NetEpic ML] Slann victorious again?
> > > >
> > > > Hi Hellreich!
> > > >
> > > > Your point about the Bloodletters is, of course, true. But also
> > > > consider that Chaos does not have good long range firepower.
> > > > Bloodletters must make a slow appoach. A stand of them,
> knocked down to
> > > > regenerate, will stop the whole detachment, due to unit
> cohesion.
> > > >
> > > > The Necrons, if they retain the jump ability, avoid this
> problem neatly.
> > > > First Fire, and Snap fire is not allowed against them.
> > > >
> > > > Bloodletters are useless, if they don't get into Close Combat.
> Almost
> > > > any Marine force can Snap fire against them, limit thier
> movement, then
> > > > destroy them at range. Also, in order to take the
> Bloodletters, you
> > > > would also have to purchase a Greater Deamon of Korne. You
> can't JUST
> > > > buy the Bloodletters like you can the Necrons.
> > > >
> > > > What do you think about the Scarabs? The fluff says they
> USUALLY
> > > > accompany a Necron force. Do you purchase these for your
> Necrons
> > > > usually? If not, then I suggest we change the Fluff, or make
> them
> > > > mandatory.
> > > >
> > > > Warprat ;)
> > > >
> > > > hellreich wrote:
> > > > >
> > > > > Necron Infantry should not be able to warp jump, they did not
> have
> > > this
> > > > > before and some how it has snuck in. They should be slow
> moving
> > > troops,
> > > > that
> > > > > have to spend points on transports to move fast this is were
> the
> > > messup
> > > > is.
> > > > > As for your math it is a good point be a febble one at that,
> try this
> > > one
> > > > > and tell me who wins 600 pts of Bloodletters to 600 pts of SM
> forces.
> > > > these
> > > > > guys are about the same as Necron but they get to regen in CC.
> > > > > ----- Original Message -----
> > > > > From: warprat <warprat_at_j...>
> > > > > To: <netepic_at_egroups.com>
> > > > > Sent: Tuesday, October 10, 2000 6:13 AM
> > > > > Subject: Re: [NetEpic ML] Slann victorious again?
> > > > >
> > > > > > Hi Rune!
> > > > > >
> > > > > > The result is very bad, for the Imperials. Sorry!
> > > > > >
> > > > > >
> > > > > > Warprat ;)
> > > > > >
> > > > > >
> > > > > > Karlsen Rune wrote:
> > > > > > >
> > > > > > > Is the cost unbalanced? If you take 600 points of CC SM
> forces and
> > > > > > > pitch them against the Necrons, what is the result?
> > > > > > >
> > > > > > > Rune
> > > > > > >
> > > > > > > -----Original Message-----
> > > > > > > From: warprat [mailto:warprat_at_j...]
> > > > > > > Sent: 10. oktober 2000 11:55
> > > > > > > To: netepic_at_egroups.com
> > > > > > > Subject: Re: [NetEpic ML] Slann victorious again?
> > > > > > >
> > > > > > > Hi Nils!
> > > > > > >
> > > > > > > Are you sure about the regeneration? I was thinking the
> same
> > > thing as
> > > > > > > you, BUT I couldn't find it in the rules. Anyway, very
> few
> > > Necrons
> > > > were
> > > > > > > killed by CC.
> > > > > > >
> > > > > > > Even if -1 surprise mod is not used, and the Necrons
> killed in CC
> > > do
> > > > not
> > > > > > > regenerate, the end result is unballanced.
> > > > > > >
> > > > > > > Warprat ;)
> > > > > > >
> > > > > > > nils.saugen_at_s... wrote:
> > > > > > > >
> > > > > > > > Hi,
> > > > > > > >
> > > > > > > > Two points, first Necrons killed in CC doesn't
> regenerate,
> > > secondly
> > > > > > > > Hellreich/Darius mentioned thet the -1 to CAF modifyer
> for units
> > > > > charged
> > > > > > > by
> > > > > > > > mechs popping out of the warp, was due to the size of
> the mech!
> > > So
> > > > we
> > > > > have
> > > > > > > > do not apply that penalty to units charget by warping
> Necron
> > > Assault
> > > > > > > > warriors.
> > > > > > > >
> > > > > > > > Nils
> > > > > > > >
> > > > > > >
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Received on Wed Oct 11 2000 - 13:54:01 UTC