Re: [NetEpic ML] Warmonger Playtesting from Daniel
Hi!
This is a good question and needs clarification. A damage application needs to be a result between 1-4 on the damage table. There is no roll involved since it cannot obtain a destroyed result.
Peter
----- Original Message -----
From: Daniel Wolf
To: netepic_at_egroups.com
Sent: Sunday, November 12, 2000 11:53 AM
Subject: Re: [NetEpic ML] Warmonger Playtesting from Daniel
Hi!
Just one question:
What does "damage" mean? Do you roll on the appropiate damage table? Then you *can* destroy the titan, when you roll a 5 or 6 on the bastion table (and for two squares, which lie next to each other).
Or does the bastion square count as a damage roll of 1-4 on the bastion damage table?
(i think the last one is right; nothing else makes sense; but this is not stated clearly in the rules; we should list it extra !!)
Bye
Dan Wolf
----- Original Message -----
From: Peter Ramos
To: netepic_at_egroups.com
Sent: Sunday, November 12, 2000 3:53 AM
Subject: Re: [NetEpic ML] Warmonger Playtesting from Daniel
Hi!
You must take into consideration the often misinterpreted rule regarding enemy troops taking over a space in the bastion, they only DAMAGE that location NOT destroy. Thus troops are only capable of damaging it and this can never destroy two bastion sites and thus the titan. It makes it easier for a shot to come in and THEN destroy it but of course the Imperators 12 shields are still in effect with its saving throw. The only advantage to the assaulting ploy is that it CANNOT be repaired until those troops are defeated, but it ONLY remains at damaged level nothing more.
This means that assaulting of the bastion really never yields any hope of destroying the titan unless you can get an extra shot in to increase a damaged site to destroyed.
Due to this the Imperator needs NO defense system since:
A: troops cannot affect the titan itself
B: they cannot do anything more but damage a captured location.
Note these rules ALSO apply to the mega-gargant.
Peter
Peter Ramos <primarch_at_...> wrote:
ok peter
20 stands of troops attack a war monger 8 bolters kill 2 maybe 4 thats 16 stands vs 12 stands of imp. guard kill 2 of them more likely 6 or more and the titans dead becouse your troops destroy 2 lower baston spots and it falls over, always been the easy way to kill it thats its bigest weekness and with only 8 bolters its almost a easy kill
Hi!
Please note that emporer class titans like the Imperator and Warmonger dont need a titan defense system since lesser vehicles and troops cannot harm them at all. The only chance these troops have to affect the actual titan through close combat is through engaging the bastions and killing the defenders there and inflicting damage. Emperor class titans are at the top of the food chain so only other titans, praetorians and knights have any hope to inflict damage in close combat. Troops and lesser vehicles are just ignored. After all the damn things cost 2250....
Peter
----- Original Message -----
From: quester
To: netepic_at_egroups.com
Sent: Saturday, November 11, 2000 5:50 PM
Subject: Re: [NetEpic ML] Warmonger Playtesting from Daniel
Daniel Wolf <MasterDanielWolf_at_...> wrote:
I like it but I still think you need to loose the bolters and use the titan defeance system
and what do you do with the 14 secondary guns on the mini ???? warlord titans can fight off a CC better then a Imp or War monger
Q...
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Received on Sun Nov 12 2000 - 17:54:52 UTC
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