Re: [NetEpic ML] Warmonger Playtesting from Daniel
Hi!
Sorry in the rule book v3.0, v4.0 and v4.1 it's stated as i said it. Look at this example:
Quote Rulebook:
Example: A Warlord Titan receives a penetrating hit to the reactor; the first roll for damage is a two, meaning the reactor is off line. A second penetrating hit again hits the reactor; the second roll is a 3. This second roll is added to the first 2 + 3 = 5, the total is the new damage level. This means that the reactor explodes destroying the Titan (the effect stated for a damage roll of 5).
But i have to say that i like your way of interpretation. When it'S used this way, then a roll of a d3 is perfectly ok.
Mhhhh..... What does our GrandMaster Peter say?
Bye
Dan Wolf
----- Original Message -----
From: hellreich
To: netepic_at_egroups.com
Sent: Sunday, November 12, 2000 9:52 PM
Subject: Re: [NetEpic ML] Warmonger Playtesting from Daniel
NONONO, the next time you roll for damage if it did not repair, you add +1 to damage rolls. so if second shot to same location, and it did not repair, roll on damage chart 1 D6+1. This is how it is done . So 3 shots to the same location is that has not repaired would be 1D6+2 and so on so yes they could bring it down but will take more than 1 trun to do it, plus lets not for get you could counter charge in the following turns and get them out. So if we change it to 1 D3 it will take 2-3 turns to destroy it, but you could always counter charge it and take it back.
----- Original Message -----
From: Daniel Wolf
To: netepic_at_egroups.com
Sent: Sunday, November 12, 2000 2:11 PM
Subject: Re: [NetEpic ML] Warmonger Playtesting from Daniel
Hi!
Rolling a d3? This can also kill it! When a section is damaged, and you roll again on the damage table, the result of the first damage die and the second are added together! This way you can get a 5 or 6.
Just wanted to mention that...
Bye
Dan Wolf
----- Original Message -----
From: hellreich
To: netepic_at_egroups.com
Sent: Sunday, November 12, 2000 8:08 PM
Subject: Re: [NetEpic ML] Warmonger Playtesting from Daniel
just put in if damaged in CC you roll a D3 on the damage table, this might slow it down but would never kill it.
----- Original Message -----
From: Peter Ramos
To: netepic_at_egroups.com
Sent: Sunday, November 12, 2000 12:54 PM
Subject: Re: [NetEpic ML] Warmonger Playtesting from Daniel
Hi!
This is a good question and needs clarification. A damage application needs to be a result between 1-4 on the damage table. There is no roll involved since it cannot obtain a destroyed result.
Peter
----- Original Message -----
From: Daniel Wolf
To: netepic_at_egroups.com
Sent: Sunday, November 12, 2000 11:53 AM
Subject: Re: [NetEpic ML] Warmonger Playtesting from Daniel
Hi!
Just one question:
What does "damage" mean? Do you roll on the appropiate damage table? Then you *can* destroy the titan, when you roll a 5 or 6 on the bastion table (and for two squares, which lie next to each other).
Or does the bastion square count as a damage roll of 1-4 on the bastion damage table?
(i think the last one is right; nothing else makes sense; but this is not stated clearly in the rules; we should list it extra !!)
Bye
Dan Wolf
----- Original Message -----
From: Peter Ramos
To: netepic_at_egroups.com
Sent: Sunday, November 12, 2000 3:53 AM
Subject: Re: [NetEpic ML] Warmonger Playtesting from Daniel
Hi!
You must take into consideration the often misinterpreted rule regarding enemy troops taking over a space in the bastion, they only DAMAGE that location NOT destroy. Thus troops are only capable of damaging it and this can never destroy two bastion sites and thus the titan. It makes it easier for a shot to come in and THEN destroy it but of course the Imperators 12 shields are still in effect with its saving throw. The only advantage to the assaulting ploy is that it CANNOT be repaired until those troops are defeated, but it ONLY remains at damaged level nothing more.
This means that assaulting of the bastion really never yields any hope of destroying the titan unless you can get an extra shot in to increase a damaged site to destroyed.
Due to this the Imperator needs NO defense system since:
A: troops cannot affect the titan itself
B: they cannot do anything more but damage a captured location.
Note these rules ALSO apply to the mega-gargant.
Peter
Peter Ramos <primarch_at_...> wrote:
ok peter
20 stands of troops attack a war monger 8 bolters kill 2 maybe 4 thats 16 stands vs 12 stands of imp. guard kill 2 of them more likely 6 or more and the titans dead becouse your troops destroy 2 lower baston spots and it falls over, always been the easy way to kill it thats its bigest weekness and with only 8 bolters its almost a easy kill
Hi!
Please note that emporer class titans like the Imperator and Warmonger dont need a titan defense system since lesser vehicles and troops cannot harm them at all. The only chance these troops have to affect the actual titan through close combat is through engaging the bastions and killing the defenders there and inflicting damage. Emperor class titans are at the top of the food chain so only other titans, praetorians and knights have any hope to inflict damage in close combat. Troops and lesser vehicles are just ignored. After all the damn things cost 2250....
Peter
----- Original Message -----
From: quester
To: netepic_at_egroups.com
Sent: Saturday, November 11, 2000 5:50 PM
Subject: Re: [NetEpic ML] Warmonger Playtesting from Daniel
Daniel Wolf <MasterDanielWolf_at_...> wrote:
I like it but I still think you need to loose the bolters and use the titan defeance system
and what do you do with the 14 secondary guns on the mini ???? warlord titans can fight off a CC better then a Imp or War monger
Q...
Received on Sun Nov 12 2000 - 21:51:19 UTC
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