Re: [NetEpic ML] The way the wind blows

From: warprat <warprat_at_...>
Date: Tue, 05 Dec 2000 21:47:45 -0800

Hi Peter!

I believe that most groups, composed of mature members, follow thier own
paths. This is also true of the various groups within NetEpic. Every
group has certain rules that they don't use, or that they change.

My group is no different, we tend to pick game systems that are tried
and true, because the new ones are more of a gamble. We have little
time to play, but more money to buy figures. Kind of like those old men
you see in red sports cars.

You're not having a Mid-Life Crisis are you? ;)

 
Warprat ;)




peter ramos wrote:
>
> Hi!
>
> Kelvin's comment about the local people not wanting to play a non-supported
> game and a similar thread on one of the newsgroups got me thinking about
> gamer attitudes.
>
> The main question is: "are we as gamers becoming more like collectors than
> wargamers?"
>
> It seems most games made today encourage the player to amass a number a
> figures to the particular players liking then as an afterthought actual play
> a battle. How many times have you heard "the rules aren't good, but the
> minis are great!". Just think about how much effort goes in to buying,
> painting, setting up a army list to your liking, then on how much time you
> actually play the game. You will probably notice a large discrepancy between
> the two. It seems to me that the "collecting" aspect outpaces the playing
> aspect because once a game is not supported interest wanes and ultimately no
> more games are played.
>
> Of course its the definition of "support" that's the key argument. Ask most
> gamers what that means and you get a simple and direct answer: "more
> miniatures". In fact a game is not perceived successful unless it is
> constantly pumping out more lead to its line. Support hardly ever means to
> get you playing more, just buying more.
>
> Another point is the ever increasing lack of creativity that this collecting
> frenzy has engendered. Its becoming a rarer thing to see groups alter,
> change or down right re-write rule to suit their style and more common the
> "let's use what's in the official books no matter how poor they are"
> mentality. Granted the "official" rules are easier to use when you march off
> to another region and wish to play there, but even if you discuss beforehand
> what should be adopted there is much resistance.
>
> Home brewed sets or fan based sets (like our own humble project) while it
> can gather a large following, it always carries that stamp of being some how
> illegitimate. As if what is created by individual or non-corporate groups
> hasn't that special something a regularly marketed game can have. Funnier
> yet, while you may get someone actually to try such a game like net epic for
> example, how hard is it to convince that person that newer originally
> created stuff like the PDF, SOB and others is as good or better than the
> original stuff? The battle becomes even more uphill when you start
> recommending non-GW minis to make such army <oh the horror>.
>
> I think its kind of sad that people let companies dictate what they play and
> how. I have always thought that part of being a gamer was to have a certain
> amount of creative streak and joy for the actual act if playing the game,
> not just amassing stuff (which I think we all guilty to a greater or lesser
> degree, especially me! <grin>)or playing by the book.
>
> Quite frankly I would find it very hard to go back to playing games as
> others have written it and not adding my own stamp or twist to it. Also I
> rather enjoy our "little" group and the fact that we change and change
> things as we all see fit, such direct impact is rare nowadays.
>
> I was curious to know what others think on this and what is the reality in
> your areas. Do gamers follow their own counsel and tastes or just follow the
> leader?
>
> Peter
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Received on Wed Dec 06 2000 - 05:47:45 UTC

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