Re: [NetEpic ML] Re: Pinning..

From: Hellreich <hellreich_at_...>
Date: Wed, 20 Dec 2000 06:51:28 -0800

I have payed the same price in mine :-). Ask Peter, he had one of the best
I'd seen yet. :-( All in all its not that bad it dose make the Slann player
think sometimes more than normal. But it takes alot to get a single rhino or
troop stand there in the first place. And one would have to think, not
flaming here but, are you supporting them right.
----- Original Message -----
From: "Karlsen Rune" <rune.karlsen_at_...>
To: <netepic_at_egroups.com>
Sent: Tuesday, December 19, 2000 11:54 PM
Subject: RE: [NetEpic ML] Re: Pinning..


> Hi :)
>
> I for one dislike the cheesy pinning moves by cheap units (ie. rhino's)!
> This is a tactic based on exploiting the rules (which aren't perfect),
> and is used all the time by the players in my group..
>
> Rune
>
> -----Original Message-----
> From: peter ramos [mailto:ramospeter_at_...]
> Sent: 19. desember 2000 19:31
> To: netepic_at_egroups.com
> Subject: Re: [NetEpic ML] Re: Pinning..
>
>
> Hi!
>
> Hmm..this brings the question of whether we should keep it this way. I
think
>
> the pinning restriction should be applied since otherwise I can visualize
a
> whole range of cheesy ploys to keep you from warp jumping.
>
> Opinions?
>
> Peter
>
> >From: "Hellreich" <hellreich_at_...>
> >Reply-To: netepic_at_egroups.com
> >To: <netepic_at_egroups.com>
> >Subject: Re: [NetEpic ML] Re: Pinning..
> >Date: Tue, 19 Dec 2000 12:47:19 -0800
> >
> >OOOo time out Peter yes the Mech can have its Warp Jump messed up by the
> >cheesy one lone stand. The fact is ANY extra mass around one tring to
jump
> >would through it off. But, this dos not stop the mech or Titan from just
> >walking away from that type of model that is not in its pinning class.
And
> >this works fine if infantry or cheap tanks try to pin a Mech or Titan it
> >can
> >just walk away. But infantry would be pinned and have to fight. It is
> >pretty
> >clear in the rules how the Necron work. "" Necron also have built in warp
> >jump generators that allow them to move in EXACTLY the same way as
Mechs."
> >----- Original Message -----
> >From: <primarch_at_...>
> >To: <netepic_at_egroups.com>
> >Sent: Tuesday, December 19, 2000 7:58 AM
> >Subject: [NetEpic ML] Re: Pinning..
> >
> >
> > > Hi!
> > >
> > > My original response seems to have gotten lost somewhere. According
> > > to the mech fluff warp jump engines dont work if too much mass is
> > > closeby since the machine is attuned to the bearer of it. This means
> > > anyone engaged in close combat cannot use the warp generator because
> > > the generator doesn't have enough power, can't calculate fast enough
> > > to compensate (or any similar logic) when the unit is grappled in
> > > close combat.
> > >
> > > Note however "mass" is relative to size. The unit needs to be PINNED
> > > for its warp generators not to work. Therefore a infantry stand
> > > cannot engage a mech so it cannot use its warp generator because it
> > > cannot pin it. This eliminate cheesy tactics of charging a lone stand
> > > that can't pin mechs so they can't warp jump.
> > >
> > > These decriptions were never added to the infantry (Necron)
> > > decriptions, but apply to all units with jump generators (even
> > > titans).
> > >
> > > So infantry pinning assault necron would cancel their ability to warp
> > > jump, but infantry could not do the same to mechs, you would need a
> > > knight for that. In case of a titan only another titan could cancel
> > > its ability to warp jump.
> > >
> > > These are things to be edited in the newer version fo the books.
> > >
> > > Daniel, please keep this message in your archive for when we do get
> > > to the slann.
> > >
> > > Peter
> > >
> > > --- In netepic_at_egroups.com, Karlsen Rune <rune.karlsen_at_e...> wrote:
> > > > Hi all!
> > > >
> > > > Nils and I recently played a game in which a stuation which caused
> > > some
> > > > arguing arose. He pinned some
> > > > of my Necron Assaults (which had yet to move) with 2 infantry
> > > stands and a
> > > > rhino. Now, i realise they
> > > > would be pinned according to the rules, but they do have warp
> > > capability.
> > > > Why can't they simply escape
> > > > by warping? This seems very logical to me, just push a button and
> > > off you
> > > > go. Also, the movement of
> > > > all units are considered to be simultaneous, so it's not like
> > > they're
> > > > standing idly by, waiting to be pinned.
> > > > If they had to walk towards the enemy, i concede that they would be
> > > pinned,
> > > > but a unit with warp capability
> > > > shouldn't be able to be pinned imho. To my mind, this simply isnt
> > > logical.
> > > > If anybody could explain the logic
> > > > behind this rule, id be grateful :)
> > > >
> > > > Rune
> > >
> > >
> > >
> > > To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
> > >
> > >
> >
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Received on Wed Dec 20 2000 - 14:51:28 UTC

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