Hi!
Different armies require a different approach.
Marines
These guys don't have real heavy support of the kind required to take 
out titans on a regular basis. You need to bring out your own titans. 
There are two ways to do it:
1. shooter titan- you arm this titans with several high attack dice 
weapons like gatling blaster or turbo lasers, so as to knock down the 
shields. These are the majority of weapons you should have mount. On a 
warlord 3 gatling blasters of 3 turbo lasers will yield enough to knock 
down all shields on a enemy titan. Use other capable ground units to 
help you out BEFORE you use the titan. Mount one volcano cannon for the 
kill. 
The advantage here is that you can do it at a distance, but theres no 
guarantee you'll hit as many times as you need.
2. close combat monster- use a reaver, he's faster than a warlord. Arm 
with close combat head (and tail if playing chaos), chain saw AND power 
fist or laser burner. On the carapace mount a single high yield weapon, 
in case you do have to shoot at some point. tactic is simple CHARGE!! In 
close combat he is no match for your 3d6 + 12 + close combat head. Once 
you win use either the laser burner or power fist special ability to 
knock it out.
The advantage is if you catch him you got him dead! Of course the 
disadvantage is "IF" you catch him.
IG
You have a lotta leeway here without bringing titans of your own. Use 
storm blades, cheaper than most titan and 4 hunter killer missiles each, 
enough to knock down shields between the three of them. Buy single 
shadowswords and hide far a way from the titian and use the 100cm range 
to the most. A cheap alternative is a company of heavy IG and a 
shadowsword tank. You run around 650 for the whole lot and have 30 
attack dice for shields and the shadowsword for the killing blow.
Deathstrikes with warp missiles accomplish the same, but are unreliable 
as for when they will do it.
Tech Guard
Knights of course! Use errants, they have a bonus against titans. 
Remember the knights shield is unmodifiable so this will be invaluable 
to close the range before close combat. Use castellans and crusaders for 
the long range pot-shots once shields are down. Lancers are particularly 
useful, since they fire just before close combat, go for weapons of the 
head to reduce teh opponents CAF advantage over you.
Gargants
These guys are tough. Period. The lack of sensitive mind impulse systems 
and a reactor make gargants withstand hits that would kill titans ten 
times over. I have seen gargants walk away from vortex blasts!
The secret to killing them is fires, lots and lots of fires. The more 
fires you start teh less effective it will be and the easier to kill. 
Don't always go for the high yeild spots like the ammo. They have good 
saves, so unless you hit them with a volcano cannon or similar weapon it 
unlikely you'll get through. Hit the hull with minor weapons, it 
compomises its integrity and makes fires easier to make. weapons with a 
-1 modifier are great for this.
Incapacitate then kill. A gargant that doesn't move is one big waste. it 
lacks for the most part teh long range weapons of its adversaries. Blow 
of its foot and watch it grind to a halt. You can pepper it from 75cm 
while it can only bring to bare an occasional weapon. Destroy its high 
yeild weapons then you can get closer still to pepper it with more 
firepower. Never engage a gargant in close combat! Even wounded he'll 
mumch you down for breakfast.
Once incapacitated then shoot with your big guns to those high yield 
spots, by then there is little it can do to retailiate.
Peter
Weasel Fierce wrote:
> HI guys...I was thinking.....
> 
> Could any of you old veterans give me some advice on beating titans 
> (imperial and chaos) and ork gargants...???
> 
> I need the advice for marine, IG, tech guard and tyranid armies.
> 
> 
> Hope someone can help
> _________________________________________________________________________
> Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com.
> 
> 
> To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
> 
> 
> 
Received on Tue Jan 09 2001 - 17:02:11 UTC