RE: [NetEpic ML] Another question

From: Karlsen Rune <rune.karlsen_at_...>
Date: Wed, 10 Jan 2001 15:16:25 +0100

I agree completely with this. I have an alternative rule which would
minimize die rolling, but
still put a semblance of realism into morale and breaking issues. This is my
suggestion :
 
When broken, and a successful morale check is rolled, consider the remaining
units as
a "new" card with the same stats, but now with new BP's consistant with the
50% rule
(or 75% in case of the squats). When the casualties to this "new" unit once
again
reaches its new BP, roll for morale again. This will make it increasingly
difficult to
keep small broken forces on the table.
 
Example :
 
Slann Gravguards, 16 stands, BP 8 (When broken, 8 stands will remain)
These 8 stands will compose the "new" card, and will in accordance with
the 50% rule get a BP of 4. If 4 more Slann stands are killed, 4 will
remain,
and a morale check is forced. If the check is made, the new BP will be 2,
and killing 2 more Slann forces a new morale check.
 
What do you think of this?
 
Rune
 
-----Original Message-----
From: nils.saugen_at_... [mailto:nils.saugen@...]
Sent: 10. januar 2001 14:19
To: netepic_at_egroups.com
Subject: RE: [NetEpic ML] Another question


Hi,
 
I agree completely! In our gaming group we're not going to include this
change anyway, so for us this discussion is of little value. However, I
strongly recomend that you think this through one more time!
 
This is a significant change in the game, and it must be put to the polls!
 
Nils

-----Original Message-----
From: Eivind Borgeteien [mailto:eivind.borgeteien_at_...]
Sent: 10. januar 2001 14:14
To: netepic_at_egroups.com
Subject: Re: [NetEpic ML] Another question


Hi
I strongly resent this change! It will have great impact on the game,
especially on the armies with low moral score.
 
I think this is a change that requires a poll and a 2/3 majority to be
included in the core-rules. If it doesnt make it, let it be an optional
rule.
 
What does the rest of you think?
 
Eivind

----- Original Message -----
From: Peter Ramos <mailto:primarch_at_...>
To: netepic_at_egroups.com <mailto:netepic_at_egroups.com>
Sent: Wednesday, January 10, 2001 1:54 AM
Subject: Re: [NetEpic ML] Another question

Hi!

This seems to be the prefered way of doing it. If there are no dissenters
this is the one to apply: "broken units will check for morale in the end
phase of every turn until the game ends. These units may be rallied
normally. This check is in addition to any others they may suffer due to
game effects in the turn".

Peter

sarah-warren wrote:


Myself and the guys use option 1 and it works quite well, more chances of
failing

Warren
-----Original Message-----
From: maxerdog_at_... <mailto:maxerdog@...>
<mailto:maxerdog_at_...> <maxerdog@...>
To: netepic_at_egroups.com <mailto:netepic_at_egroups.com>
<mailto:netepic_at_egroups.com> <netepic_at_egroups.com>
Date: 05 January 2001 11:57
Subject: [NetEpic ML] Another question



Thanks for the reply to my previous question. My gaming partner and
I are looking for a way to penalize units that have been broken but
have passed their morale check. We do not like the way these units
pass one morale check and then are immune to causalties for the rest
of the game. Our two ideas.

1. A morale check every turn a broken unit suffers causities.

or

2. A morale check to give broken units orders.

Is one of these viable options? Will it unbalance things to much for
armies with poor morale?

Thanks,
John


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Received on Wed Jan 10 2001 - 14:16:25 UTC

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