Re: [NetEpic ML] Chaos Squats (was New File...)
Many interesting thoughts here! How about chaos reward cards? Should they have any, and in that case to what extend should they use them?
I think they also should be allowed tunnellers, what is a squat without them?
Eivind
----- Original Message -----
From: Hellreich
To: netepic_at_...m
Sent: Thursday, January 18, 2001 11:29 PM
Subject: Re: [NetEpic ML] Chaos Squats (was New File...)
Replace the Assault guys with cheap hobbos for the grunt fighting, week but many numbers. Back to the old Rogue trader for Squats with lasguns for Tactical. As the Squats are the ones who really made the Rhino then afew different types would fit the bill. As for the others check my other post.
----- Original Message -----
From: Eivind Borgeteien
To: netepic_at_egroups.com
Sent: Thursday, January 18, 2001 5:54 AM
Subject: [NetEpic ML] Chaos Squats (was New File...)
I have done some research on the net. Feel free to correct me or come with additions as I didnt find very much
In Warhammer Fantasy they worship their own black god, Kharas, I think it was. Khorne could do fine in 40K.
They mix magic and technology to build fearsome warmachines, among others the most devastating cannon of the Old World, the Earth Shaker. So they should be allowed some hefty praetorians, but off course not the same as the regular squats. Maybe praetorians with psycick powers....
They also have huge amounts of hobgoblin slaves to do their dirty work both in war and peace, with hobgoblin war-chariots for shocktroops. In many Chaos Dwarf society, the slaves outnumber their masters by even more than 100:1. The orks could represent this...
I think a Chaos Squat Army list should include the following elements:
Some hefty artillery
Praetorians (with psycick powers)
Various daemon engines for use as Main Battle Tanks & APCs
Tactical C Squat infantry
Assault C Squat infantry (going berserk with bloodlust from Khorne)
Leaders/warlocks/psykers
Huge formations of Ork slave cannon fodder
Ork fast attack units (boar riders, bikes or and buggies)
What do you think?
Eivind
----- Original Message -----
From: nils.saugen_at_...
To: netepic_at_egroups.com
Sent: Thursday, January 18, 2001 11:04 AM
Subject: RE: [NetEpic ML] Re: New file uploaded to netepic
I'm open to all suggestions, Khorne is as good an option as Slaanesh. Then you could repřace the Quild bikers, with Khorne Juggers for instance.....(Not companisized)
Nils
-----Original Message-----
From: Tom Webb [mailto:mail_at_...]
Sent: 18. januar 2000 10:32
To: netepic_at_egroups.com
Subject: RE: [NetEpic ML] Re: New file uploaded to netepic
Why not Khorne as Khorne supplies a huge number of vehicles to any chaos army. It makes sense that the squats would be there maintaining them.
PS: In the board game, Horus Heresy the chaos squats were fielded by Nurgle and Khorne as a side issue there stats were:
Attack:
2
Defence:
5
Movement:
1
Compared to the Imperial Guard who varied between
Attack:
2/3/4
Defence:
4/4/4
Movement:
1/1/1
-----Original Message-----
From: nils.saugen_at_... [mailto:nils.saugen_at_...]
Sent: 18 January 2001 09:13
To: netepic_at_egroups.com
Subject: RE: [NetEpic ML] Re: New file uploaded to netepic
Now we are talking......
Chaos squats, should be based on the Squat army list, but we must take care to remove some of the most unique Squat units. This to make sure that the Squats retain their uniqueness and to give Chaos Squats their own flavor. I'm guessing that the guild bikers, and some of the superheavies should be the first to go. Secondly we should decide if the squats should be followers of a specific chaos god or not. I think CS should be followers of either Slaanesh or Khorne. I think shlaanesh would be the best choice. They could have their own deamon engines as the focal point of the army, I dont think Titans is the way to go, as this seems sort of unsquattish to me.
Well that's my initial thoughts on what would make a good Chaos Squat army.
Nils
-----Original Message-----
From: Eivind Borgeteien [mailto:eivind.borgeteien_at_...]
Sent: 17. januar 2001 19:07
To: netepic_at_egroups.com
Subject: Re: [NetEpic ML] Re: New file uploaded to netepic
Chaos Squats!
I would absolutly like that!
It has to be a stand-alone list though, with some exclusive qualities to differ the list from regular squats and chaos renegades. A list which just added chaoscards to the squats would be a bad sollution.
I cant think of any such qualities right now, but I would definately want to se a such list!
Eivind
----- Original Message -----
From: Hellreich
To: netepic_at_egroups.com
Sent: Wednesday, January 17, 2001 8:53 AM
Subject: Re: [NetEpic ML] Re: New file uploaded to netepic
nope go to the shed and get the shovel out, whynot bring back the good old chaos stuntties in full. Make them another part of the chaos list, with some bikes and tanks of there own. I seen some good battletech minis that would fit the bill for a stunty Titan. HHuumm I need to finish the project that I'm on now but, seems we could make a list for them.
----- Original Message -----
From: Shawn Zumwalt
To: netepic_at_egroups.com
Sent: Tuesday, January 16, 2001 3:50 PM
Subject: Re: [NetEpic ML] Re: New file uploaded to netepic
Well then, perhaps those chaos dwarves can only maintain effectively what they themselves field, or at least what is fairly close? Have I dug myself a big enough hole yet?
Shawn
"Sometimes there just ain't enough rocks"
teznet_at_...
shawn.zumwalt_at_...
----- Original Message -----
From: Peter Ramos
To: netepic_at_egroups.com
Sent: Tuesday, January 16, 2001 3:26 PM
Subject: Re: [NetEpic ML] Re: New file uploaded to netepic
Hi!
Actually according to the fluff, chaos dwarves are the ones who maintain their equipment. So technically they can still have all their original equipment in working order.
Peter
Shawn Zumwalt wrote:
OK. This lurker is going to step out on the chopping block. I could seethe CSMs getting T-Hawks and teleportation abilities if you're playing aHorus Heresy-era army. They've turned to chaos but haven't gotten all ofthe chaos abilities. This would essentially mean they are regular SMspainted in chaos colors. You could even do this with IG. SHV and all, butno demon armies.Outside of the Heresy, I would imagine the equipment would just wear out,with no way to replace it. I can imagine a Beastman trying to repair aT-Hawk. "Hey, Lard-breath, give me the electro-spanner" "Lard-breath, why you..." Sounds of delicate equipment breakingAnyway, that's my story and I'm sticking to it. I'll just fade back to mylurking.Shawn"Sometimes there just ain't enough rocks"teznet_at_earthli!
!
nk.netshawn.zumwalt_at_...----- Original Message -----From: <deaconblue3_at_...>To: <netepic_at_egroups.com>Sent: Tuesday, January 16, 2001 1:32 PMSubject: Re: [NetEpic ML] Re: New file uploaded to netepic
'Ere we go again! Amazing how somethings never seem to go away isn't it? Anyway, I'm one of those who likes to get some more for Chaos,especially CSMs. Now, for my take on things, I'll try and go issue byissue. 1. Transports. Rhinos, LRs, etc should only be available andusable by CSMs. I just can't really see Demons or the monstrous critters(trolls, Minotaurs) getting in or out of them easily, or willingly. LikeOgryns, they shouldn't be able to use them (Ogryns don't like darkcramped places, like rhinos). Rhinos should be part of the Chaos list,available for use by CSMs only. 2. The infamous T-Hawk issue. Well, I do think Chaos should getthem, but at an increased point cost (x2 at least), with the restrictionit be used solely by CSMs. No transporting Demons or monstrous types.Also, they should only be able to get 1 for every 1000 points or so ofCSMs (a!
!
nd!
!
C!
!
SMs on!
ly. Points for the others don't count). 3. Chaos can't get everything in the Imp lists. No Imperators,no SHVs (imagine a Chaos army with a CI or Leviathan, plus Shadowswordsand baneblades, YIKES!), and much of the "newer" parts of the Marine listare also unavailable. 4. The "combination" issue. Chaos and the Imps are supposed tobe the big nasties of the universe. Chaos and Imps should match upalmost equally against each other. That's the fundamental theorem of howthe 40K universe is. Eldar are good, but lack umbers. Orks aremediocre, but have lots of numbers. Squats are somewhere in between.Bugs are nasty, running the gambit across the spectrum. Never used orplayed against Slann, but they should be in the same category as theEldar. The Imperials generally use combined arms, drawing from thevarious organizations to form a force. IG with Marines and Titansupport. (I still don't think the !
!
!
!
!
!
!
TG should be separate army). Yes,they do operate individually on a regular basis, but the "norm" is forcombined arms. Chaos is similar. The four powers have their own uniqueflavor, and the combine to form Black Crusades, or raids on worlds. It'sthe nature of the beast as it were. I still find the issue of combining lists somewhat off center.the issue I think is not the lists, but the players involved. As Peterhas pointed out on several occasions, there is no truly "invincible" armyout there. Since I started playing, I have always played a combinedIG/SM army. I lose as often as I win. Same applies for when I playChaos. Chaos needs more support, with only the Khorne Demon engines, andthe only fliers being Silver Towers, Fire Lord, and Doom Wings (none ofwhich are all that great). With out these additions, you can usuallydefeat a Chaos army with lots of artillery, pounding them to bits beforethey ever get in!
!
!
!
!
!
!
CC. I know, I've done it. Also, Chaos really doesn'thave an AA unit, so they are highly vulnerable to air power. Play balance is all fine and well, when it makes sense.Sometimes however, play balance gets sacrificed to fit the concepts. Ifyou want true play balance, play Heresy era only, using only the Imperiallists against other Imperial lists. Or just play Eldar vs Eldar. That'splay balance. still, even if using identical army lists, play balance isskewed by the players themselves. Experienced vs inexperienced, or justa difference in styles alters the balance. A good player can win nomatter the armies being used under most circumstances. Random dice alsofactor in too don't forget. No offense intended here, but I see most of the arguments againstsomething as whining over an inability to defeat certain armies (orplayers). Changing the rules so you can win on a regular basis is muchmore cheezy than!
!
!
!
!
!
!
using what's in the army lists IMO. Not that I amsaying that is the case, I don't know for sure, but that is how itappears at times. OK, I think I've run my corse for now....Josh RMinister for General Mayhem"Don't let the bastards grind you down." Gen. Joseph StilwellTo unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
eGroups Sponsor
Choose 3 DVDs for $0.49 each!
To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
Received on Thu Jan 18 2001 - 23:45:05 UTC
This archive was generated by hypermail 2.3.0
: Tue Oct 22 2019 - 10:59:14 UTC