Re: [NetEpic ML] Re: Return of the Slann first test: (long)

From: Eivind Borgeteien <eivind.borgeteien_at_...>
Date: Thu, 22 Feb 2001 13:52:07 +0100

Bahhh!
Bring it over then we'll give this Slaneesh fellow a good spanky!
----- Original Message -----
From: <nils.saugen_at_...>
To: <netepic_at_yahoogroups.com>
Sent: Thursday, February 22, 2001 1:34 PM
Subject: RE: [NetEpic ML] Re: Return of the Slann first test: (long)


> We'll sacrifice their souls to Slaanesh......
>
> -----Original Message-----
> From: trygve_at_... [mailto:trygve@...]
> Sent: 22. februar 2001 12:49
> To: netepic_at_yahoogroups.com
> Subject: [NetEpic ML] Re: Return of the Slann first test: (long)
>
>
> Aren't we cocky... I wonder how anyone can believe they'll beat
> chaos! :)
>
> Trygve
>
> --- In netepic_at_y..., "Eivind Borgeteien" <eivind.borgeteien_at_c...>
> wrote:
> > hehehe....
> >
> > Compromising; I've heard about the word.....:-)
> >
> > Thats right, I'm stubborn as a squat when it comes to rules.
> Sometimes I
> > think I'm the only one who actually have read the rules, so I dont
> > compromise when the answer to our problem is right there on page #,
> > paragraph #.
> >
> > Nils and me had ejoyed playing Space Marines for quite some years
> and said
> > to ourselves,
> >
> > "Whats wrong with this game then?"
> >
> > "I dont know, lets introduce it to Rune"
> >
> > Thats was an exaggeration, but if I am the rules lawyer of the
> group, Rune
> > is the one who always finds loopholes and inconcitensies in the
> rules.
> >
> > Hmmm.... He always seems to find them when its a benefit of his. :-)
> >
> > So that was a glimpse of our everyday gaming life, I really look
> forward to
> > our 10K game next saturday. Rune and I will be the unbeatable
> coalission of
> > Slann and Dark Angels, beating the he*** out of the heretic forces
> of Nils
> > and Trygve!!!!!
> >
> > Eivind
> > ----- Original Message -----
> > From: "Karlsen Rune" <rune.karlsen_at_e...>
> > To: <netepic_at_y...>
> > Sent: Thursday, February 22, 2001 8:26 AM
> > Subject: RE: [NetEpic ML] Return of the Slann first test: (long)
> >
> >
> > > Hi,
> > >
> > > Nils and Eivind are the most experienced players. They got
> > > me into the game, and then Trygve as well. They both
> > > know alot more about the fluff and such than myself.
> > > We've played D&D and AD&D together for many years, and
> > > i started watching one of their games. Next time,
> > > i joined them, playing with Nils against Eivind. I remember
> > > playing with Eldar, and i think Nils played IG, and Eivind
> > > SM. Me and Nils lost of course, mostly due to me not knowing
> > > anything about the forces or the rules :) I didnt think too
> > > much of the game back then, but i got interested again later, and
> > > bought some Orks from Eivind. I supplemented those units
> > > with what i could find, and soon had a very good army.
> > > We played with different rules back then, we actually
> > > had a price for each stand and could put together pretty
> > > much what we wanted (there were some rules about army
> > > composition, but they werent really that strict).
> > > Well, the system had worked pretty well before i came into
> > > the picture i think. I put together an army consisting of
> > > mostly nobz and heavier stuff, and kicked ass every time
> > > except one (The Squats got me!). Quite an eyeopener for
> > > Nils and Eivind. After a while, we all agreed to convert
> > > to NetEpic, and we've been playing that (with some
> > > modifications) ever since. When the Slann came out, i
> > > was extatic about it. Here was just the kind of army
> > > i'd been wanting (and trying to turn the orkz into :).
> > > So, i ordered everything i thought i'd need from the UK
> > > and the States and put together a decent army. That's when
> > > the trouble started with me winning every game and we
> > > all quarrelling about the stats and rules. In the end,
> > > we've all grown a little, and no longer quarrel, but
> > > try to compromise instead. Me and Nils are pretty good
> > > at compromising with each other, but Eivind can be pretty
> > > stubborn sometimes. There's a reason he plays the Squats :)
> > > Well, that's about it..You asked, so don't complain about
> > > the length ;)
> > >
> > > THE END! :)
> > >
> > > Rune
> > >
> > > > -----Original Message-----
> > > > From: peter ramos [mailto:ramospeter_at_h...]
> > > > Sent: 21. februar 2001 20:51
> > > > To: netepic_at_y...
> > > > Subject: RE: [NetEpic ML] Return of the Slann first test: (long)
> > > >
> > > >
> > > > Hi!
> > > >
> > > > Out of curiosity Rune, whose the most expeienced player in
> > > > your group? By
> > > > what I have seen from the post and such, you seem to be
> > > > really wily in your
> > > > approach to the game. Who got who into epic?
> > > >
> > > > For that matter what the same answer for Darius and Ed's group?
> > > >
> > > > For me its kinda wierd, since I came through 40k (rogue
> > > > trader),got curious
> > > > about GW in general and saw the ads for AT in dragon
> > > > magazine, then picked
> > > > up the game and then dropped 40k like a bad habit.
> > > >
> > > > Peter
> > > >
> > > >
> > > > >From: Karlsen Rune <rune.karlsen_at_e...>
> > > > >Reply-To: netepic_at_y...
> > > > >To: "'netepic_at_y...'" <netepic_at_y...>
> > > > >Subject: RE: [NetEpic ML] Return of the Slann first test:
> (long)
> > > > >Date: Wed, 21 Feb 2001 20:32:57 +0100
> > > > >
> > > > >Nope, actually, FF is usually a massacre for
> > > > >both sides in most of our games:)
> > > > >
> > > > >Rune
> > > > >
> > > > > > -----Original Message-----
> > > > > > From: Hellreich [mailto:helreich_at_d...]
> > > > > > Sent: 21. februar 2001 22:21
> > > > > > To: netepic_at_y...
> > > > > > Subject: Re: [NetEpic ML] Return of the Slann first test:
> (long)
> > > > > >
> > > > > >
> > > > > > Yea I bet you do, knid of defeats the purpose of even have a
> > > > > > first fire
> > > > > > rule. A charge can never be disrupted, units can never be
> > > > pinned down.
> > > > > > uugghh what a hum drum game, guess you all leave your first
> > > > > > fire markers at
> > > > > > home then.
> > > > > > ----- Original Message -----
> > > > > > From: <nils.saugen_at_s...>
> > > > > > To: <netepic_at_y...>
> > > > > > Sent: Wednesday, February 21, 2001 6:11 AM
> > > > > > Subject: RE: [NetEpic ML] Return of the Slann first test:
> (long)
> > > > > >
> > > > > >
> > > > > > > Yupp, wonder where I got that Idea from........
> > > > > > >
> > > > > > > Thanks Peter!
> > > > > > >
> > > > > > > One point to remember, we don't use snapfire rules.....
> > > > > > > This means we can move much more freely!!! Rune is really
> > > > > > eager to start
> > > > > > > using it, but the rest of us like the game to much
> > > > without it.....
> > > > > > >
> > > > > > > Nils
> > > > > > >
> > > > > > > -----Original Message-----
> > > > > > > From: peter ramos [mailto:ramospeter_at_h...]
> > > > > > > Sent: 21. februar 2001 14:56
> > > > > > > To: netepic_at_y...
> > > > > > > Subject: RE: [NetEpic ML] Return of the Slann first test:
> (long)
> > > > > > >
> > > > > > >
> > > > > > > Hi!
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > >Yes, i was also worried about these attacks. I cant
> really
> > > > > > > >see any defense against them. I could surround my mechs
> > > > > > > >with infantry, but then there's be less forces other
> > > > > > > >places, and he'd simply choose not to use them against
> > > > > > > >the mechs. How do i prepare for such attacks?!?
> > > > > > >
> > > > > > > I used this tactic against Ed once and it was highly
> > > > > > effective. Of course
> > > > > > as
> > > > > > >
> > > > > > > I used it I thought about effective ways of countering:
> > > > > > >
> > > > > > > 1. At the early stages of the game, place your mechs out
> of
> > > > > > line of sight,
> > > > > > > he scatters on average a lot more than if he can see
> > > > the point of
> > > > > > emergence.
> > > > > > >
> > > > > > > 2. Remember you can snap fire at tunnelers when they come
> > > > > > out, use necrons
> > > > > > > that dont have a snap fire penalty to do this. Image a
> > > > > > nemesis necron tank
> > > > > > > blowing up moles <evil grin>. The hellbore is more
> > > > > > difficult since it has
> > > > > > a
> > > > > > > template, but it is less threatening since all troops will
> > > > > > come out of one
> > > > > > > transport in a limited area, you can thus divide your
> mechs
> > > > > > far and wide
> > > > > > and
> > > > > > >
> > > > > > > he could only go after one or two detachments at the most.
> > > > > > Moles are more
> > > > > > > effective since they can split up a little more (even
> more with
> > > > > > commissars),
> > > > > > >
> > > > > > > but they dont have a template so snap fire from necron is
> > > > > > high yield in
> > > > > > this
> > > > > > >
> > > > > > > scenario.
> > > > > > >
> > > > > > > 3. infantry back up. Knights, of course cannot be pinned
> by
> > > > > > infantry, so
> > > > > > > even if they are engaged you can still fire at the targets
> > > > > > you battle plan
> > > > > > > dictates without being disrupted by the IG that close
> > > > combat you. Of
> > > > > > course
> > > > > > > you cant totally ignore them because they are many and
> your
> > > > > > CAF is low.
> > > > > > Use
> > > > > > > cheap Kroxigors as shock troops and help your knights,
> > > > > > remeber, on average
> > > > > > > it takes 3 IG stands to take out a Mech for sure. If the
> > > > > > Kroxigor takes
> > > > > > out
> > > > > > > on or two then its usually one-on-one with your mech and
> > > > > > one IG, he should
> > > > > > > usuallt win.
> > > > > > >
> > > > > > > 4. Combine 2 and 3, very effective. Snap fire at the
> troops
> > > > > > as they come
> > > > > > out
> > > > > > >
> > > > > > > to reduce their number then unleash kroxigors on them.
> > > > > > Imagine a nearby
> > > > > > > group of gravguard with 4 attack dice each firing at IG
> > > > > > stands, doesn't
> > > > > > look
> > > > > > >
> > > > > > > good for the IG.
> > > > > > >
> > > > > > > 5. Disruptor missiles. Slann forces are immune, when they
> > > > > > engage you shoot
> > > > > > > disruptor missiles into the melee (this raises an
> omission,
> > > > > > necron are
> > > > > > cold
> > > > > > > blooded so they may do this), the penalties will maount on
> > > > > > the IG placing
> > > > > > > them in negative CAF, combine this with 4 and the IG will
> > > > > > be wiped out!
> > > > > > >
> > > > > > > These ploys are cost effective for the slann since the
> > > > > > units I would use
> > > > > > > might already be part of your standard army, so you
> > > > dont buy extra
> > > > > > needless
> > > > > > > units for defense.
> > > > > > >
> > > > > > > >This is a good suggestion. The old Gravguards would be
> renamed
> > > > > > > >to Spawnguards, and the new gravguards get the long
> range HW
> > > > > > > >tank busters.
> > > > > > >
> > > > > > > Yes, I'll be testing this one, I think it will work fine.
> > > > > > >
> > > > > > > >This is really no biggie, its just that we didnt feel
> they
> > > > > > > >were worth the points. They made no real impact on the
> game,
> > > > > > > >and were taken out easily (granted, by volcano cannons).
> > > > > > > >Ill await your testing..
> > > > > > >
> > > > > > > We'll see, if it takes guns that big, it means they are
> > > > > > probably worth the
> > > > > > > cost. As always some units work better against some armies
> > > > > > than others.
> > > > > > >
> > > > > > > Peter
> > > > > > >
> > > > > > >
> > > >
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Received on Thu Feb 22 2001 - 12:52:07 UTC

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