That was the whole point of my original question :
To clarify how the Warp Claws work :)
Rune
> -----Original Message-----
> From: dardman [mailto:dardman_at_...]
> Sent: 15. mars 2001 07:28
> To: netepic_at_yahoogroups.com
> Subject: Re: [NetEpic ML] Kroxigors
>
>
> Hellreich and Rune,
> Like I said I have no problems with the Kroxigors but when
> they are blatanly
> taken out of context it pissed me off. Especially when I read that
> Magnus'eye-beam would not affect them because of their warp
> claws. At 150
> points they are fairly priced as terminator equals but when
> you pump up the
> warp claws it does make them cheesey. The warp claws have
> powers that need
> to be defined.
>
> Peter's definition seems appropiate:
> "I have to agree with Darius, it sounds too good for 150 and too
> complicated. These guys are assault units. The only bonus I'd
> give them for
> the warp claw is +2 to CAF when fighting demons, so in effect
> they are real
> good demon hunters. Thats it though, no psychic immunity or
> the rest of it.
> This bonus for 150 points is good enough."
>
> If you want to give them a psy save that is fine or a special
> save vs demon
> auras that is fine but immunity is too much.
>
> As for getting your Kroxigors into combat you must purchase
> the vehicles for
> them.
> Darius
>
>
>
>
> Shop online without a credit card
> http://www.rocketcash.com
> RocketCash, a NetZero subsidiary
>
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Received on Thu Mar 15 2001 - 08:51:10 UTC