Re: [NetEpic ML] ramblings
> I have always fancied something like this, since I admit I have a ltiile
> too much AT running around in my head. Vehicles could only ram titans,
> they were always destroyed and "maybe" the titan was hurt, a true act of
> desperation. Also its been talked back and forth on how infantry and
> vehicles should interact with each other in close combat. There is a
> slant in epic to favor vehicles in close combat (land raiders +3 CAF
> anyone?) over infantry, which in theory should have the upper hand.
Well, like I said a long time ago, in the open the Infantry are dead, in
woods or a city the tank is dead. Terrain is a massive factor in real
combat, but Epic doesn't address it at all other than for cover.
> Problem with the above idea is how you handle multiple attackers? A
> stationary vehicle is a dead duck but what about one that charges in? No
> doubt others will point out more.
A landraider attacked by 3 stands gets its regular shots....the more
infantry piled onto attacking it, the deader the landraider is. Hmmm,
movement is important and also isn't addressed in Epic CC....a tank at full
speed is hard to assault....for every 10cm of movement the vehicle is 1
harder to plant an explosive charge on. For a sitting tank its a 1+. A Rhino
at 50cm would require a 6 to plant a charge on....someone has to toss it on
at just the right timing. That way really fast moving vehicles are just
impossible to assault as per reality (how do you close assault an Abrams at
40mph?).
> This is a sore point with me always, but multiple votes have kept it in
> place. Why does a space marine bolter fire 50cm and a heavy bolter only
> 15cm? Not very reasonable. The principals you state, in my case, rather
> than alter net epic, I put them forth in Heresy. In Heresy infantry uses
> their assault value to save, but vehicles use their armor, thus vehicles
> have crap "CAF" but high survivability, infantry the opposite.
Exactly.
Received on Fri May 18 2001 - 18:35:48 UTC
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: Tue Oct 22 2019 - 10:59:21 UTC