You should give them the cant be shot at unless you are within 30cm due to their camo clokes and cant be shot shot at at all if they are in wood cover due to their clokes and woodmens skill
if you liked that book take a look at the other ghosts books 
  eivind.borgeteien_at_... wrote: Hi!
Its awfully quiet on the list theese days, but I hope someone is 
still 
around...
Summertime is readingtime and I have spent my vacation at the beach 
reading the 
40K novel "First and Only" Its about an IG regiment and their 
commander. I had 
to make a netepic unit out of it.
Any feedback is greatly apreciated!
Tanith First and Only � Gaunts Ghosts 
This is a special regiment of IG coming from the world of Tanith. The 
day of the 
regiments founding, an overwhelming force of chaos invaded Tanith. 
Instead of 
fighting a hopeless battle, the commander, Commissar Colonel Ibram 
Gaunt, 
decided to salvage what he could of the regiment and leave the 
planet. As Tanith 
now most likely is a dead world, the Tanith 1st is the only regiment 
recruited 
from this world. 
The vast majority of the regiment feels that they should have fought 
and died 
for their homeplanet rather than leave it behind. Therefore the men 
quikly 
called themselves The Ghosts, or Gaunts Ghosts, after the man who 
denied them to 
die for their homes. 
Tanith was a forest planet situated in a system very near The Eye of 
Terror. The 
influence of Chaos had a peculiar effect on the forest, making it 
change from 
day to day, hour to hour. Trails that where there one hour could be 
gone the 
next as the trees moved across the planet.
Because of this, the people of Tanith developed an exceptional sense 
of 
direction and stealth, allowing them one initial move before the 
battle begins. 
(Infiltration) 
Coming from a forest world, the regiments uniform is heavily 
camouflaged. All 
fighting men of Tanith is wearing a special camouflaged cape that 
makes them 
very hard to see in wooded terrain. Because of this, when situated in 
forest or 
forest edge, the regiment cant be targeted unless the 
firing/targeting unit is 
25 cm or nearer the Tanith forces.
With the forces of chaos already on top of them the Tanith 1st had to 
leave in a 
hurry and lost very much of their equipment. Because of this, the 
regiment has 
no vehicles. However, the two company HQ stands does not have to be 
in 
coherency. Further, you may only attach IG Tactical or IG Support as 
supportcards to a Tanith company. These supportcards posses all 
Tanith abilities 
and can only be attached to a Tanith Company
When choosing Gaunts Ghost you must bye Commisar Colonel Ibram Gaunt 
as a 
special card. The Commissar has learned fast and now posses all the 
abilites of 
the Tanith tacticals in addition to the normal abilities for an 
Imperial Guard 
Colonel. His personal guard also has all the Tanith special 
abilities. 
As the commander is a commissar, the Imperium has full trust in this 
regiment 
and has not assigned any other commisars to it. Because of this, even 
if you bye 
additional Tanith companies, you do not get more commisars for this 
regiment. 
Stats and cost is just like the corresponding ordinary IG units. 
However, the company HQ and the colonel does not have any vehicles.
(Ibram Gaunt 
being an IG colonel)
Eivind
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Received on Fri Jul 13 2001 - 20:03:13 UTC