Re: [NetEpic ML] Tanith First and Only

From: quester <quester666_at_...>
Date: Fri, 13 Jul 2001 13:03:13 -0700 (PDT)

 You should give them the cant be shot at unless you are within 30cm due to their camo clokes and cant be shot shot at at all if they are in wood cover due to their clokes and woodmens skill
if you liked that book take a look at the other ghosts books
  eivind.borgeteien_at_... wrote: Hi!
Its awfully quiet on the list theese days, but I hope someone is
still
around...

Summertime is readingtime and I have spent my vacation at the beach
reading the
40K novel "First and Only" Its about an IG regiment and their
commander. I had
to make a netepic unit out of it.

Any feedback is greatly apreciated!

Tanith First and Only � Gaunts Ghosts

This is a special regiment of IG coming from the world of Tanith. The
day of the
regiments founding, an overwhelming force of chaos invaded Tanith.
Instead of
fighting a hopeless battle, the commander, Commissar Colonel Ibram
Gaunt,
decided to salvage what he could of the regiment and leave the
planet. As Tanith
now most likely is a dead world, the Tanith 1st is the only regiment
recruited
from this world.

The vast majority of the regiment feels that they should have fought
and died
for their homeplanet rather than leave it behind. Therefore the men
quikly
called themselves The Ghosts, or Gaunts Ghosts, after the man who
denied them to
die for their homes.

Tanith was a forest planet situated in a system very near The Eye of
Terror. The
influence of Chaos had a peculiar effect on the forest, making it
change from
day to day, hour to hour. Trails that where there one hour could be
gone the
next as the trees moved across the planet.

Because of this, the people of Tanith developed an exceptional sense
of
direction and stealth, allowing them one initial move before the
battle begins.
(Infiltration)

Coming from a forest world, the regiments uniform is heavily
camouflaged. All
fighting men of Tanith is wearing a special camouflaged cape that
makes them
very hard to see in wooded terrain. Because of this, when situated in
forest or
forest edge, the regiment cant be targeted unless the
firing/targeting unit is
25 cm or nearer the Tanith forces.

With the forces of chaos already on top of them the Tanith 1st had to
leave in a
hurry and lost very much of their equipment. Because of this, the
regiment has
no vehicles. However, the two company HQ stands does not have to be
in
coherency. Further, you may only attach IG Tactical or IG Support as
supportcards to a Tanith company. These supportcards posses all
Tanith abilities
and can only be attached to a Tanith Company

When choosing Gaunts Ghost you must bye Commisar Colonel Ibram Gaunt
as a
special card. The Commissar has learned fast and now posses all the
abilites of
the Tanith tacticals in addition to the normal abilities for an
Imperial Guard
Colonel. His personal guard also has all the Tanith special
abilities.

As the commander is a commissar, the Imperium has full trust in this
regiment
and has not assigned any other commisars to it. Because of this, even
if you bye
additional Tanith companies, you do not get more commisars for this
regiment.

Stats and cost is just like the corresponding ordinary IG units.
However, the company HQ and the colonel does not have any vehicles.
(Ibram Gaunt
being an IG colonel)

Eivind



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Received on Fri Jul 13 2001 - 20:03:13 UTC

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