Sv: RE: [NetEpic ML] Tanith First and Only
Hi!
Thanks for the input!
I think I can make a compromise of my original suggestion and your feedback by making the Special Card somewhat stronger. I will work on it and send it as an article to Incomming.
Thanks!
Eivind
>
> Fra: "Tom Webb" <mail_at_...>
> Dato: 2001/07/13 Fri PM 09:40:42 CEST
> Til: <netepic_at_yahoogroups.com>
> Emne: RE: [NetEpic ML] Tanith First and Only
>
> Sounds good to me.
> -----Original Message-----
> From: Albert Farr� Benet [mailto:cibernyam_at_...]
> Sent: 13 July 2001 18:29
> To: netepic_at_yahoogroups.com
> Subject: Re: [NetEpic ML] Tanith First and Only
>
>
> Hi,
>
> The idea is great for a novel, but I think this army is too limited to be
> fielded as a whole, even as a company. I would start by making them a
> special card of an HQ unit and 10 tactical stands or HQ plus 5 CC stands.
>
> The reasoning is as follows:
>
> IG armies have a very high level of casualties (I think we all agree on
> this :-) ) and IG regiments are never reinforced but a new regiment is
> raised to replace the remains of the previous one. I supose, though I'm not
> sure, that the old decimated regiment is given three choices: either they
> leave the army and receive some fields in a distant colony planet (much like
> classical Rome, where veterans were given lands to colonize and spread Latin
> culture), they rejoin Imperial forces as special units, like forward
> observers, high rank guards, etc thus acting as veterans, or they are mixed
> with remains of other regiments to form a whole new regiment, thus leaving
> behind any special features individual soldiers could have.
>
> Following this ideas, a regiment of troops which have very "special"
> caracteristics but cannot be substituted would not be used in large numbers,
> so they can be fielded during a long time. Even more, allocating half of the
> regimental forces to battle in first line (as this seems their role in
> battle) would mean that the regiment would last only a few battles.
>
> Note that Catachan and other special Imperial regiments actually DO have
> the possibility to be substituted by new risen regiments (though not too
> often, as the planets have limited population).
>
> I think they could only be used in very few numbers and in counted
> battles, as they losses cannot be replaced. Let's use them as Unique Special
> Cards (that means, Special Card plus the limitation to ONE CARD FOR THE
> ENTIRE BATTLE FORCE) and obviously, if played in campaigns, once broken they
> cannot be used again.
>
> What do you think?
>
> Albert
> ----- Original Message -----
> From: eivind.borgeteien_at_...
> To: netepic_at_yahoogroups.com
> Sent: Friday, July 13, 2001 4:58 PM
> Subject: [NetEpic ML] Tanith First and Only
>
>
> Hi!
> Its awfully quiet on the list theese days, but I hope someone is
> still
> around...
>
> Summertime is readingtime and I have spent my vacation at the beach
> reading the
> 40K novel "First and Only" Its about an IG regiment and their
> commander. I had
> to make a netepic unit out of it.
>
> Any feedback is greatly apreciated!
>
> Tanith First and Only � Gaunts Ghosts
>
> This is a special regiment of IG coming from the world of Tanith. The
> day of the
> regiments founding, an overwhelming force of chaos invaded Tanith.
> Instead of
> fighting a hopeless battle, the commander, Commissar Colonel Ibram
> Gaunt,
> decided to salvage what he could of the regiment and leave the
> planet. As Tanith
> now most likely is a dead world, the Tanith 1st is the only regiment
> recruited
> from this world.
>
> The vast majority of the regiment feels that they should have fought
> and died
> for their homeplanet rather than leave it behind. Therefore the men
> quikly
> called themselves The Ghosts, or Gaunts Ghosts, after the man who
> denied them to
> die for their homes.
>
> Tanith was a forest planet situated in a system very near The Eye of
> Terror. The
> influence of Chaos had a peculiar effect on the forest, making it
> change from
> day to day, hour to hour. Trails that where there one hour could be
> gone the
> next as the trees moved across the planet.
>
> Because of this, the people of Tanith developed an exceptional sense
> of
> direction and stealth, allowing them one initial move before the
> battle begins.
> (Infiltration)
>
> Coming from a forest world, the regiments uniform is heavily
> camouflaged. All
> fighting men of Tanith is wearing a special camouflaged cape that
> makes them
> very hard to see in wooded terrain. Because of this, when situated in
> forest or
> forest edge, the regiment cant be targeted unless the
> firing/targeting unit is
> 25 cm or nearer the Tanith forces.
>
> With the forces of chaos already on top of them the Tanith 1st had to
> leave in a
> hurry and lost very much of their equipment. Because of this, the
> regiment has
> no vehicles. However, the two company HQ stands does not have to be
> in
> coherency. Further, you may only attach IG Tactical or IG Support as
> supportcards to a Tanith company. These supportcards posses all
> Tanith abilities
> and can only be attached to a Tanith Company
>
> When choosing Gaunts Ghost you must bye Commisar Colonel Ibram Gaunt
> as a
> special card. The Commissar has learned fast and now posses all the
> abilites of
> the Tanith tacticals in addition to the normal abilities for an
> Imperial Guard
> Colonel. His personal guard also has all the Tanith special
> abilities.
>
> As the commander is a commissar, the Imperium has full trust in this
> regiment
> and has not assigned any other commisars to it. Because of this, even
> if you bye
> additional Tanith companies, you do not get more commisars for this
> regiment.
>
> Stats and cost is just like the corresponding ordinary IG units.
> However, the company HQ and the colonel does not have any vehicles.
> (Ibram Gaunt
> being an IG colonel)
>
> Eivind
>
>
>
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Received on Mon Jul 16 2001 - 08:08:20 UTC
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