Re: [Epic] Advance & Charge

From: Brett Hollindale <agro_at_...>
Date: Tue, 28 Jan 1997 22:06:00 GMT

At 09:29 AM 28/1/97 -0500, you wrote:
>> From: Brett Hollindale <agro_at_...>
>>
>> >> We're just breaking in a new player, and we told him about how when you
>> >> advance it has to be toward your opponent, (as oposed to backwards)
and when
>> >> you charge it has to be at the nearest enemy (we make exception for
skimmers
>> >> and flyers, of course) but we have looked and looked and looked and we
can't
>> >> find it anywhere...
>> >>
>> >> Are we making this up?
>> >
>> > I think so. Otherwise, how would units voluntarily fallback?
>>
>> We don't think that they can...
>> You can't voluntarily place a "fall back" counter
>
> I meant "fallback" as in "move away from the approaching
>enemy that's about to kick our butts close up", not as in actually
>using fallback orders. With your system, you could never abandon
>a position that's about to be overrun, no matter how hopeless your
>odds of survival.
>
>Scott
>shupes_at_...


Yeah, we always thought that that was strange, but we put it down to the
gothic nature of the universe and then it sort a made sense.

Agro
Received on Tue Jan 28 1997 - 22:06:00 UTC

This archive was generated by hypermail 2.3.0 : Tue Oct 22 2019 - 13:09:03 UTC