Re: [Epic] Hero of the Day

From: Sauron1 <sauron1_at_...>
Date: Wed, 6 Aug 1997 18:08:48 -0400

----------
> From: Bill Provick <bprovick_at_...>
> To: space-marine_at_...
> Subject: Re: [Epic] Hero of the Day
> Date: August 6, 1997 2:57 PM
>
> At 06:48 PM 8/5/97 -0400, you wrote:
> >>
> >> Speaking of Rhinos, I noticed that they have bulldozer type spikes,
but
> >> cannot assault. This is for Epic 40K. So much for GW's "All models are
> >> representative" motto, translated to "If in Necromunda you buy a new
gun,
> >> it's time to buy a new model" I pity the fool who follows that in
Necro,
> >> "Gee, I'm fighting Orlocks, so I want this guy to have this weapon, so
>
> Speaking of Rhinos, I recently noticed that they do not infact have
spikes,
> but it was the whirlwind I was looking at. Seeing as their the same
chassis,
> I guess I can be forgiven. But still, Whirlwinds have spikes but no
assault.
> Oh well, I'll wait until I find that the rule doesn't work before I
change
> it (Many a times rules were changed in Necromunda because the original
> looked stupid, but was found to be the best way to accomplish its
purpose)
>
> Tyler
>
> >
> >Well, the cool thing is, they actually <can> run over people. Remember
that
> >there are two distinct bits to close combat: the die roll which
determines
> >who wins the fight, and then all the little die rolls to see who dies.
The
> >rhino's don't help you win any, if they're engaged base-base, (which is
> >fine in my books), but they can run over bloodthirsters and exarchs jest
> >fine. Its funny when greater daemons become speed-bumps... :)
> >
> >Eugene
> >
> >
>
Sauron1 writes;I give Rhinos with spikes on the bows the same CC factor as
the ork tanks with spikes in my campaign game.his gives the new whirlwind
models a good self defence tactic. sauron1
Received on Wed Aug 06 1997 - 22:08:48 UTC

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