[Epic] Epic2nd Campaign Report

From: Sauron Moridor <sauron1_at_...>
Date: Mon, 6 Oct 1997 13:39:14 -0400

One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them.

Sauron1; The following series of posts will attempt to chronicle a campaign
I am currently running at my local club using Epic2nd/Alans/J.M.L rules (
please indicate if I you object and I will stop. Alan/J.M.L ) The map set
is a 1:100000 or 1cm=1km of the Modern French Belgium border areas from
Calais to Charleville-Meziieres, and from Dunkerque to Leon, published by
Cartes IGN of the French Geographique National maps #1,2,4,5. The three
main maps are posted up on a wall at the club and Strategic hidden movement
distances are 1cm move per turn equals 1km per day on the maps. Resulting
battles are held every Friday. Players have fixed units, based on the
Epic2nd cards, and moves are given by map coordinates on index cards,
placed in a locked mail box. Battle losses are permanent for large units
like Titans, and big tanks and a 60/40 roll for everything else. {Francois
will be able to follow it well as it takes place mostly in his
backyard,figuatively speaking.}

       The Orks occupy the mountainous terrain in the Charleville--Mezieres
areas. The Imperium occupy the majority. And the Eldar live in the broad,
deep rivervalleys from the coastal plains inland. Fog of War and Meeting
Engagement, smokescreen rules apply. Any suggestions are appreciated Alan.

       In the opening rounds a pair of Eldar Scout Titans patrolling the
Ork borders of their territory on the Upper reaches of the I'Oise river at
Guise, came across a large DeathSkull invasion force of two mobs with
buggies and 12+tanks,3 Slashers, half way across a concrete bridge and
steep hills on eather side. The steep hillsides and rough terrain are
covered with orks,and preclude the hit and run tactics the Scouts
specialize in. There is no reinforcements close for the Eldar and the
bridge must be destroyed, and the invasion held up. The Scouts split up
with one racing around slaughtering Orks and the other concentrating on the
bridge.(RE-inforced concrete fortress rolls) A late arriving HopSplat
battery crippled the Scout Titan attacking the bridge, badly limping, jump
gone, It Heroically fought its way on to the bridge, stood in the middle,
and defiantly slaughtered all attackers for three turns until a Slasher
Gutbuster Ball round causes a critical reactor breach. The Eldar crew
decides on a Noble Death ( the Ork players rolls for saving the bridge were
very very good) and not to attempt a repair, singing their Deathsongs, let
the rector go critical, taking out the bridge and half the Ork force with
it. Holding up the Ork advance for three critical days,( but only at this
one of five crossings, but the defenders don't know that.) The other Scout
moved around attacking Orks in the river valley until increasing Ork fire
began to damage its weapons.It finally retreated and vowed a lone warrior
crusade!

                                              sauron1
Received on Mon Oct 06 1997 - 17:39:14 UTC

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