>>Does anybody out there have rules/stats for Knight reflector shields (TL)
>>and/or Ork Magna Cannon?
>The ork Magnum Mega Cannon Range Attack dice To Hit Save modifier
>Armour peircing 100 1
>3+ -3
>High Explosive 75 8
>BP's 0
Mega cannon or Mekboy Magna Cannon? The rules for the Magna Cannon are:
Mekboy 'Doom Diver' Magna-Kannon
Effect of hit depends on target:
skimmer on advance or charge, or flyer - target smashes into the
ground, avoiding anything on the ground
skimmer on a pop-up attack - attack is cancelled, skimmer returns
to ground facing in direction chosen by you
Titan or super-heavy ground vehicle - no effect
anything else - stops their move if snap fired, target can then
face any direction the Ork player chooses
Move 20
Save 4+
CAF 0
Weapon Magna-Cannon
Range l.o.f.
Attack Dice 1
To Hit 5+
doddsy
------------------------------------------------------------------------
Simon Dodds
c9415355_at_...
http://www.geocities.com/BourbonStreet/1353/
"I don't need to see the world through rose-coloured glasses, for my
eyes are naturally bloodshot."
------------------------------------------------------------------------
Received on Thu Jan 01 1970 - 00:00:00 UTC