At 11:06 PM 4/11/97 +0000, you wrote:
>Mark A Shieh <SHODAN+_at_...> came forth and spoke thusly:
>>Scott Shupe <shupes_at_...> writes:
>>> Brett Hollindale wrote:
>>>> I'm just looking at basing up a couple of beastmen companies and
boggling at
>>>> the 60 bases that will be required!
>>>
>>> Uh, "a couple of beastmen companies"?!? Where the heck did
>>> you get so many beastmen? I'm still 10 stands-worth short of *one*
>>> company.
>>
>> It's not that hard. Beastman warbands suck, so most chaos
>>players were drowning in extra beastmen.
>
>Er, no? I found in 2nd edition (which I assume is what we were talking
>about)
Too right cobba
>that a few Beastchap squads in Rhinos could 'do' Gargants, titans
>etc. big time. Indeed, in my first game against the Eldar, I totalled 3
>titans (1 warlock, 2 revenant) in the first turn with a Beastchap squad
>in rhinos and an Imperial Guard Artillery Company.
I don't want to nit pick, but beastchaps can't travel in rhinos...
But yeah, using beastmen to the best tactical advantage IS amusing. The
very fact that they are so greatly inferior to an equivalent points cost of
almost any other IG troop is just part of the challenge.
Agro
>
>--
>Colen 'Not Colin' 'Mad Dog' McAlister, Director of N.A.S.A.
>(the National Anti-Skaven Alliance), Editor of the Chaos
>Wastes Weekly, a NetCampaign Newspaper, and an R'n'F Member.
>--------------------------------------+------------------------
> You can find me at: | "At any time, at
>http://www.bryanmac.demon.co.uk/colen | any place, our snipers
> colen_at_... | can drop you. Have a
>Join NASA! nasa_at_... | nice day."-- NASA Motto
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>
Received on Thu Nov 06 1997 - 08:45:21 UTC