At 03:15 PM 2/6/97 -0600, you wrote:
> The Amarillo Design Bureau's numbering system,
>cross reference notes, and (gasp!) index make finding even the most
>obscure "unit interaction" rules the work of mere seconds. These
>things also build player confidence in the competence of the company.
>
>I've always said the the worlds best wargame would be one wherein
>ADB designs the rules, and GW sculpts the miniatures.
Hear! Hear! I don't really ever want to see the "C2.10.3" type rules. I
just wish they had the organization and foresight to use them in-house. By
the way, I thought ADB sold out to another company. Am I mistaken?
Temp
Received on Fri Feb 07 1997 - 16:27:02 UTC
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