[Epic] Flyers are Vehicles too

From: Andrew Nguyen <a2nguyen_at_...>
Date: Sat, 13 Dec 1997 09:30:26 -0800

 One the thing that has been bothering me about the Epic Rules
is the way Flyers are treated as a completely different type of
unit. So here are a list of rules that attempt to unify all Epic
units.

 To start this off, My knowledge in Epic Fluff and Military
Aviation is lacking so some of these rules might not be very
realistic, but that's never stopped me before.

In all cases, Flyers behave as "normal" units except for the
exceptions listed here.

Flyers have the same stats as ever other unit the Epic40k. For
demonstration purposes here are two examples:

(* The Following Table was formatted for a fixed-space font)
  Unit Speed Range Firepower Assault Armor Notes
Firestorm 55 30 1 4 4 +Flyer
Big Llama 35 15 5 1 6 +Flyer, Transport(4)

+Flyer: Ignores terrain, cannot be assaulted/shot at by non-flyers,
 see the following for more details.

Flyers cannot be put on overwatch, assault, or march orders, and they
always move during the movement and assault phases (a la war engines).

Flyers fire first during the shooting phase-- the same way war engines
fire last.

Flyers must move 5 cm during each of it's moving phases (assault and
movement).

Flyers get one free 45 degree turn, any additional turns cost 10 cm
of movement.

Flyers have a forward 90 degree firing arc.

Flyers don't stop when they're snap-fired against.

Flyers count as vehicles in open for shooting purposes.

COMBAT: (Now one to the interesting rules)
Ground Attacks:
Flyers conduct ground attacks during the shooting phase like any other
unit.

Intercepting:
Flyers can only attack other Flyers by "assaulting" them. A dogfight
occurs when two enemy detachments get within 10 cm of each other, the
total assault of each detachment is calculated and Close Combat occurs as
usual but Flyers cannot be broken.

Transporting:
Flyers behave the same way all units do when transporting units, except
it's a 10 cm penalty for the flyer and the transported units don't get a
"save" when the Flyer is destroyed.

Flak:
Flak units can fire at Flyers during the shooting phase (including during
overwatch), and Flak units can also be placed on "!" Flak orders. When
a unit is on "!" Flak Orders, it may not move during the movement phase
or shoot during the shooting phase and any non-flak units in the detachment
are on overwatch. Any part of a Flyer Detachment that comes within range
is fired at, the Flak unit can fire on multiple detachments but never twice
on a single detachment.

Examples:
FLAK:
A Detachment of Big Llamas gets with range of a detachment of Five of Eight
Flak Wagons so 10 FP is released on the Big Llamas as they travel through
the range of the Flak Wagons. Another Detachment of Firestorms moves through
the same area and also receives 10 FP.

Transport, Movement, and Dogfighting:
A detachment of three Big Llamas moves 15 cm and picks up a detachment of
Ork Boyz, moves 5 cm more and finishes their movement. During the assault
phase 5 Firestorms dogfight the detachment of Big Llamas. With a combined
Assault of 20 the Firestorms easily won against the Big Llamas' assault
of 3, killing all the transported units.
Received on Sat Dec 13 1997 - 17:30:26 UTC

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