Re: [Epic] Newbie in need of help

From: Alan E & Carmel J Brain <aebrain_at_...>
Date: Sun, 21 Dec 1997 23:05:07 +1000

John wrote:
>
> My question concerns blast markers and when an infantry unit or
> vehicle is considered dead and should be removed from the board.

Best way to illustrate is by example:

Supposing unit A, with a firepower of 12, is shooting at unit B. Unit B
is a group of 6 infantry stands, each with a save of 5+. Assume
everything is within range, and no BMs on A, it's not assaulting etc.

Cross-referencing an FP of 12 vs an infantry target in the open, we see
that we must roll 6 times. Cross referencing the FP of 12 on the BM
table we see that the target accumulates 1 BM in addition to all other
effects.

Say the rolls were 1,2,3,4,5,6 (nice and even distribution). Then the 5
and 6 would hit, as the target's armour was 5+. So there would be 2
casualties, ie DEAD infantry stands, and 1 BM.

> During the shooting phase blast markers are allocated after the roll
> of the dice and that vehicle is handicapped a far as movement and
> shooting but when is it totally destroyed (does it depend on the rally
> phase even if no assault-phase things occur? or is it the number of
> blast markers that the vehicle accumulates?) when is the damn thing
> dead?

BMs can never kill anything! They represent disorganisation and
disruption, units finding turret-down positions out of harms way,
infantry temporarily cowering in their foxholes etc. BMs are allocated
to DETACHMENTS not individual models. It's the unit that's gotten
out-of-sorts, not individual tanks and infantry groups.

> - likewise for the men? If blast markers are removed in the
> rally phase that were inflicted during the shooting phase or flier
> missions , when does the damn game end? could you please explain this
> in detail?

D6-1 BMs per detachment are removed. So if you accumulate 8 BMs on turn
1 on one DETACHMENT, and then roll a 3, you remove 3-1 or 2 of them,
leaving you with 6. 8 (original) - (3-1=2) = 6. Which will reduce your
morale by 6 points. Next turn, assume you didn't get any more BMs. And
assume you rolled a 4. You'd then have 6-(4-1=3) or 3 BMs, costing you
another 3 morale. When your army reaches 0 morale, you bug out.

> The book says that if you roll a d6 equal to or higher
> than the target's armor value the thing is either hit,destroyed ,gets
> a blast marker or is removed from the table - which is it?

D6 equal to or higher than the armour value means HIT which means
DESTROYED which means REMOVED from the table (though you may like to
leave a wrecked vehicle behind with smoke and flames issuing from it for
visual effect).

> and how
> does the rally phase affect all of these outcomes?

The rally phase is just the re-organisation of troops that have become
disrupted. Stragglers are whipped back into line, those in shellshock
given a slap across the face and told to get to the front NOW Dammit!
etc.
-- 
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Received on Sun Dec 21 1997 - 13:05:07 UTC

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