On Wed 31 Dec, Andrew Nguyen wrote:
> This is one of those rules that I find somewhat strange for the reasons you
> have already suggested, but if you were to follow the rules the types of
> situations you have described do pop up. In response to you question, I
> usually play that you can double up as long as you never move past an
> unengaged enemy unit. Of course, what you define as *past* is a different
> story. Also, Close combat is a little random, the fate of whole detachments
> is based on a single die roll.
>
Fate cards help reduce some of the randomness of close combat, by giving you
the reroll.
--
Sean Smith
Home - Seans_at_...
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Received on Wed Dec 31 1997 - 06:57:04 UTC