Re: [Epic] Net Epic

From: nethol <nethol_at_...>
Date: Wed, 12 Feb 1997 12:07:06 +0200

---------
> From: Peter Ramos <pramos1_at_...>
> To: space-marine_at_...
> Subject: Re: [Epic] Net Epic
> > What about units that should be moving together in a
> > group, like IG or Orks that have to stay near commanders,
> > or Orks inside a Dragsta field? Do you allow more than
> > one detachment to move together? If not, snap fire
> > could take advantage of some of the troops moving at
> > a different time than the Dragsta, even though they
> > should have moved together.
>
> Alternation doesnt save a commander from not following the cohency rules
> of a given army, it just permits him to move units at different times,
> units that are bound to a command structure will still follow them, it
> just gives the commander more options as to WHEN HE WILL MOVE THEM IN
> RELATION TO THE ENEMIES MOVEMENT.(being able to influence the enemies
> movement as opposed to just reacting to his movement as in the previous
> system).
>
> As for the dragster, remember that not only shots targetted to units
> within the field are deflected, but shots that trace line of fire
> through the template of effect are also effected thus giving interesting
> options of blocking whole lanes of fire(as the ork player would move
> this unit first)thus forming a screen behind which other units may pass.
> in certain ways the dragster will behave more effectively, but with the
> snap fire rules if he is picked off will leave that portion of the
> advance naked, the way I see it theres both pros and cons to its use and
> thats what we want after all!!.

How about clarifying the movement rules a little bit more.
1. The "sub-phases" within the movement phase reflect the speed and agility
of the units. The less agile a unit is, the earlier it moves. So, what
stops a unit from moving earlier than its sub-phase? Suppose you want to
pin a tank detachment with a bike detachment *before* it moves?
2. How about letting a player move as many units as he chooses, providing
that the said units belong to the current sub-phase or a later one? After
all, moving first is a disadvantage (thus the sub-phases). We may say that
a player should move "at least one detachment during each alternation".

S. Birol Akmeric

nethol_at_...
Received on Wed Feb 12 1997 - 10:07:06 UTC

This archive was generated by hypermail 2.3.0 : Tue Oct 22 2019 - 13:09:07 UTC