At 10:23 AM 12/2/97 +0000, you wrote:
>> Can units other than the one which is actually moving be "snap-fired"?
>> If yes, then this would make the movement stage an early FF stage, which
>> would damage the character of the game.
>>
>
>snap fire, to keep it simple, is at units moving currently, therefore if
>a unit has not moved it cannot be snap fired.
>
>Remember snap fire is to interdict movement, to permit otherwise would
>give commanders a insight as to potential dangers that normally he would
>not have. Example: firing at units that have not moved, because you
>think later on they'll do somethin bad to you is not a logical way for a
>commander to expend his snap fire resources. A charging united om the
>other hand is a clear threat and thus a logical target. Finally, it will
>eliminate a lot of arguments and in my experience cut down on cheesy
>tactics(snap firing the enemies snap fire units before moving units).
>
>This will also answer another question(yet unasked), how many times can
>you target a same unit for snap fire. Answer, as long as he has not
>completed movement take your shots, once unit completes movement he cant
>be targetted again. This is to avoid the situation of that movement is
>over and a player wants to take extra pot shots to see if he gets lucky.
>Snap fire is a minute to minute decision if you do not fire while the
>enemy is actively movement the golden opportunity is lost.
>
>I am aware that a unit that does not move cant be snapped fired, but
>thats the point- thats what first fire is for!
>
>United we stand!
>Peter
Ummm...
Did we reach "consensus" on this point while I was on holidays? Cause this
will "dramatically change the character of the game" for no good reason that
_I_ can see...
Agro
Received on Thu Feb 13 1997 - 11:27:52 UTC
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