RE: [Epic] SHW's & BlastMarkers - kinda long

From: Miller, Chris <CMiller_at_...>
Date: Fri, 6 Feb 1998 09:13:13 -0600

> Great answer! I think just reducing a disrupts chance to hit the same
> as
> the other SHW makes sense; 3 blast makers on a war engine stops one
> disrupt, 6 stops 2, etc. We are agreed that this only applies to WE,
> right. LR's are affected as before?
>
> Thane
>
>
---------> I'd try it either way and see what works best...with a
reasonable marine player, it's not nearly the problem that it can be
with a "wide-open" game.

Chris Miller
Received on Fri Feb 06 1998 - 15:13:13 UTC

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