Re: [Epic] Variation Rules
Miller, Chris wrote:
>
> > I suggest the creation of closely cosseted units on the sheets
> > that
> > came with Epic40k and then randomly picking them from a "deck". How
> > many
> > real world commanders could hand-pick their force availability's?
> >
> >
> > sauron1_at_...
> >
> ---------> Uh Oh - somebody's going to get mad if you try to bring cards
> back into the game...
> (I couldn't believe the venom people had for this. As if the cards were
> one of the major flaws in SM/TL - too many special rules, OK, but the
> cards?)
> Chris Miller
Maybe build in 200 point increments (some 400 pt units, some 600 as
well); then pick until you reach an agreed total.
I've been toying with the idea of having your opponent build detachments
for you and then picking from those detachments. I want to wait until
the newer players get better at the game.
Thane
Received on Sat Feb 07 1998 - 01:39:32 UTC
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