Re: [Epic] Squat Engineers Guild

From: Alun Gallie <S0220770_at_...>
Date: Tue, 17 Feb 1998 14:11:06 +1030

At 09:13 PM 2/16/98 -0500, you wrote:
>I've been comtemplating how I could modify the squat army lists given in
>CJ#20 to be able to create a bikes/trikes detachment. Not knowing how the
>Squats work in WH40k, The following is my best idea.
>
>Engineers Guild Detachment
>
>Command
>
>Up to 1 Guildmaster . . . . . . . . 15 points
> Upgrade to a Trike . . . . . . . +10 points
>1 Detachment HQ . . . . . . . . . . +25 points
>
>Main Force
>
>Guild Warrior squad . . . . . . . . 9 points per unit
> Consists of 1-3 Warriors
> Upgrade to Bikes . . . . . . . . +1 point per unit
>
>Support
>
>Guild Trike . . . . . . . . . . . . 14 points
>Guild Robots . . . . . . . . . . . 24 points per unit
> Consists of 1-3 Robots
>
>Guildmaster - As Warrior + Hero
>
>I haven't gotten around to playtesting this but it looks good on paper to
>me.
>
>----------
>Cyril Crocker
>Dragon Slayer
>cyguy_at_...
>http://www.geocities.com/TimeSquare/Arcade/5278/
>----------
>
See the Warlords subpage of Chris Pinson's Liber Imperialis page. We did the
same thing two or three months back and have since play tested the engineers
guild detachment fairly well and they seem to work fine.
Cheers
Alun
Received on Tue Feb 17 1998 - 03:41:06 UTC

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