>I always see Titans more as gun platforms, their CC being used to take out
>other similar sized or super heavy vehicles. I mean Titans can only turn so
>many degrees in their movement, as compared to infantries. I find it hard to
>see them fighting ala Harlequins (a quick bounce here, a quick bounce
>there); a quick snap of my chain fist splits your Leman Russes into two
>equal halves; my combat head allows me decimate your ork commandoes (never
>mind that the combat head is positioned like 7 times higher than the Orks).
But this is exactly how I imagine my Eldar Titans fighting.
>On the other hand, I would like to see normal troops CC Titans to be able to
>hit their legs only. Not the carapace missile, nor the reactor or heads. CC
>specialist with additional equipment - jump pack, hawk-wings - or skimmers
>should have an advantage though.
Yeah.
>Titans are the lumbering giants of the 40k universe, not the armoured suit
>of Japanese-anime. They are really far from Gundam in CC. Although, the
>scout Titans might just the closest thing.
Yet oddly enough Scout Titans and Eldar Titans, the armoured Gundams of 40k,
really suck at close combat. I think the Brits are a lot more into the
hulking monstrosities of CC. ie The titan walks toward you. You shoot at
it. It keep coming. You shoot at it somemore. Its still coming. You try
and shove grenade packs into its joints. It steps on you. And that sort of
thing.
>It really bothers me the way save modifiers and CAFs
>>have all gradually escalated, so that the land raider's +3 that is described
>>in the rule book as "incredible" has become so-so. Most units in my view
>>should be +0 to +2, with the really exceptional unit being higher.
>True, but you know how it is like with GW fluff. Rechanging the CAF value
>would probably cause tons of confusion - in as much as I would like to soup
>up the Daemon Primarchs. Just let them be.
Yeah. Still, it would be nice.
>Regards
>Oki
Michael the Liu
Received on Wed Feb 19 1997 - 14:33:39 UTC
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