Re: [Epic] lurker

From: Brett Hollindale <agro_at_...>
Date: Thu, 12 Mar 1998 21:55:49 +0100 (MET)

At 05:45 PM 11/3/98 -0500, you wrote:
>"Richard Newbre" <anewbre_at_...> writes:
>> This lurker, doesn't have much to say and so I don't want to waste the
>> bandwidth. Nonetheless, I plan to play my second game on Sunday (SM/TL Eldar
>> vs. SM - 3000 pts) and I will post the results. Thanks for all of your "3000
>> point armies" they have helped me plan mine. I suppose that I will have a
>> War Host, Ghost Host, jetbike/vyper detachments, Revenant detachment, and a
>> night hawk detachment. I don't have a set of cards so I don't know if I have
>> reached 3000 points yet.


Does your opponent have the cards, or should I post you a precis?


>>If not, I will add some wave serpents and striking
>> scorpions, and swooping hawks.
>
>War host 850
>Spirit Host 500
>You really don't want jetbike and vyper detachments. They're about
>twice as expensive as what they're worth. If you can get 25 skimmers
>together, field the windrider host 3x5 bikes, 2x5 vypers


This is good advice. Think about squeezing some points alsewhere and buying
a seconf wind rider host, or (most especially against the Space Marines)
grab three Firestorms.

I believe that snapfire weapons were introduced specifically to deal with
Thunder Hawks and the Space Marines specialise in THawks and the Eldar
specialise in snapfire weapons (or at least, the Eldar have the BEST
snapfire weapons...)


>bike det 200
>vyper det 250
>windrider host 650
>Revenant det 600
>Nightwings 300
>Wave Serpent det 150
>Striking Scorpions 150
>Swooping Hawks 100? (don't remember)
>
>850+500+650+600+300=2900
>


I'd be thinking about some of the eldar specials - warlocks or scouts are
worth their weight in gold in my opinion!



>The Nightwings never worked right for me. They were too fragile for
>me to accomplish much, and can't hide as well as the rest of the
>force. (popup or infantry in non-building cover)


I think that you just need to place them right. At the very least they will
draw a huge amount of FF in the first turn.

Ditto on the "good luck!", but remember to have a plan to hold the four
objectives on your side and a plan to take at least one or two of the
objectives on your oponent's side.

Agro



>
>Good luck!
>
>Mark
>
>
Received on Thu Mar 12 1998 - 20:55:49 UTC

This archive was generated by hypermail 2.3.0 : Tue Oct 22 2019 - 13:10:28 UTC