> Instead of having the organized rules, have pseido organized rules, where
> a dice roll can determine the events, ie 2-5 the unit would advance, 1 it
> would charge, 6 it would go on overwatch. That way, tou know what the army
> is likely to do, but you are not always right. could be fun.
> Steve
>
Yes, that would work, again, the more commands the better, but you wouldn't need as
much with the randomness.
Tyler
Received on Fri Apr 24 1998 - 23:24:46 UTC
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