Re: [Epic] Angron, Fulgrim, Mortarion E40K v1.0 upgrade

From: Scott Shupe <shupes_at_...>
Date: Mon, 08 Jun 1998 14:05:38 -0400

Richard Desnoyers wrote:
>
> Angron - Primarch of The World Eaters [Khorne]
> Unique Ability: "Fearsome Roar"
>
> Angron emits his "Fearsome Roar" once per game turn, during the Chaos
> player's "Assault" phase once he is placed after "Charging into CC," or has
> made an "Assault Move." The Fearsome Roar inspires fear in the target
> detachment, which must make an immediate "Leadership Test." If the target
> detachment fails its "Leadership Test" it has D3 BM's inflicted upon it to
> represent the fear, panic, confusion, etc., caused by this Daemonic sound.
>
> Daemon Prince +45 pts.
> Skimmer +03 pts.
> Rampage +02 pts.
> *Fearsome Roar +06 pts.
>
> Total Cost: 56 points
>
> *I'm basing this on Scott's calculation that when using Alan's point
> formula, Nurgle Contagions pay approximately 2 pts per 15cm of range for
> the ability to place 1 BM.

        Actually, I made a mistake there - I was kinda tired at
that point. The cost of anything in the formula depends on the
stats of the unit as a whole... Contagions really pay about 4 &
1/3 pts per 15cm of Disrupt. A unit with Daemon Prince stats
should theoretically pay roughly 4 pts per 15cm, but you might
want to increase this because of the survivability of the unit
in question...

> Fulgrim - Primarch of The Emperors Children [Slaanesh]
> Unique Ability: "Soporific Musk"
>
> Fulgrim will try to entice all enemy units within 10cm of him at the
> beginning of the Chaos players "Movement" phase. These individual units
> must pass the "Leadership Test" that their parent detachment as a whole
> would have to make (thus representing their present condition and overall
> susceptability to Fulgrim's enticement). Any individual units failing the
> "Leadership Test" become controlled by the Chaos player. This means that
> the Chaos player may Move, Shoot, and Assault with these units as if they
> were his/her own. During the following turn if these units are still
> within 10cm of Fulgrim they must make a "Save" at -1 on a d6 to be released
> from his sway.

        Do you mean that the units basically have to roll a 5+?

        A thought that occured to me while reading this: perhaps
the roll for charmed units to free themselves could be a Ld test
on Fulgrim's detachment - failure indicating that the units are
free. This could represent that Fulgrim's ability to control the
units worsens as the primarch (or his new buddies) are subjected
to increased fire and confusion.

> Units previously controlled by Fulgrim that are now further
> then 10cm's from him (or have just made their "Save") are automatically
> released, but place 1 BM (up to a maximum combined total of 3 BM's on any
> one detachment) on their parent detachment to represent the trauma of their
> Daemonic experience.

        I don't know if this is strictly neccessary; best to keep
things as simple as possible.

Scott Shupe
shupes_at_... shupes@... http://www.rpi.edu/~shupes
***********************************************************************
"Who's laughing now?" - Evil Dead II
Received on Mon Jun 08 1998 - 18:05:38 UTC

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