Re: [Epic] Some rules questions

From: Alan E & Carmel J Brain <aebrain_at_...>
Date: Thu, 06 Aug 1998 23:25:58 +1000

Carl Billen wrote:
>
> Hi everyone,
>
> While skimming through the Armies book the following questions popped up:
>
> a) Is a Titan's Close Combat Weapon (with range 30cm and 4 FP)
> considered a Super Heavy Weapon, or a FP-based weapon for purposes of
> placing Blast
> Markers ?

Good Question. I'd say FP only, to be consistent with a Heavy Weapons
Battery.
 
> b) I've got a detachment with a Warboss and 4 Gretchins, and 4
> infiltrators which are 50 cm away from the main unit. My opponent fires for
> 7 BM on
> the Infiltrators, which are the only stands in range for him; this results
> in 4 dice being rolled.
> b1) If he rolls 2, 4, 5 and 6 : 3 Infiltrators get killed and the detachment
> gets a BM.
> b2) If he rolls 1, 1, 2 and 3 : Nobody gets killed because only the Gretchin
> can get hit (Armour 3+), but because they are out of range/not in LOS this
> is not the case. Does this mean that no BM is placed because no ACTUAL hit
> is scored ?

You get BMs regardless of being hit or not, as per the BM table. If you
fired 1-7 FP, and hit nothing due to nothing with thin enough armour
being in range, you do no BMs. If you fire 8-15, you do 1 BM. If you
fire 16-23, you do 2, and 24+ is 3.
The rules for SHWs are similar. 1-3 SHWs = 1 BM IF a hit is scored.4-7 =
1 BM, 8+ = 2 BMs. A good question is what happens if you hit a target
while firing 1-3 SHWs and it makes its save. I'd say you get a BM
anyway.

The BM count is from number of FP firing BEFORE adjustments. Thus if 4
SHWs fire while assaulting, and they all fail to lock-on, they still do
a BM due to "near misses". Similarly 24 FP firing in assault only count
as 12 FP for the fire table, so will only get 6 rolls under most
circumstances, but do 3 BMs anyway, due to volume of (innacurate)
suppressive fire.
 
> c) My only infiltrator stand of my big Ork detachment is scaling a big
> hill/mountain. When he reaches the top he is 50 cm away from the core
> troops of his detachment, but he is right in the range and sights of an
> Imperator (who is at the other side of the hill/mountain, some 40 cm away) !
> The Princeps is very happy because he has a target to shoot at, and fires
> all his weapons at the single Ork. 30 FP + 6 SHW result in 1 dead Ork
> Infiltrator + 7 BMs. (3 BMs for the 24+ FP, 1 BM for the 6 SHW and 3 BMs
> for the 3 MegaCannon shots). This would result in placing 7 BMs on stands
> that are not in range or in line of sight ? Isn't this a bit unreal or is
> my example (just a bit) too extreme ? It's just that my Infiltrators are
> always the first units in Range and this results in gettting BMs over my
> main unit...

It is a bit unreal and extreme. OTOH.... in one tank battle near Caen in
WW2, a UK Tank Company was essentially rendered hors de combat for
several hours. Two tanks got hit. Unusually neither had its radio
knocked out. Also unusually, they were both transmitting at the time.
The screams from the people inside slowly barbecuing, praying for help
or just praying for death jammed the company net and alternate. And did
absolutely nothing to help morale. So it's only a BIT unreal and
extreme.

> d) Consider the following situation : My Warboss drives away from his
> detachment, so that he will be separated from his troops. When he is more
> than 30 cm away, all his troops will be 'out of command'. The troops that
> are 'out of command' do not become 'in command' by following the 'Chain of
> command', because the Warboss is still alive. If the Warboss gets killed,
> the troops that are 'out of command' DO NOT become suddenly 'in command'
> (this can be found in the Battles Book). Why is this prohibited ?
> I know that the 'out of command' rule prevents a detachment from splitting
> up in smaller detachments, but then you have the 'Chain of command' which
> more-or-less hints that splitting of the detachment and staying 'in command'
> at the same time could be done. It just confuses me completely...

The Detachment consists of: A Command Group, its entourage in command,
and a bunch of stragglers. A straggler cannot become a commander. An
entourage that loses its commander generates a new one (if chain of
command allows). This describes the rules pretty well: if 99% of the
detachment are stragglers, and the rest of the detachment is wiped out,
you are permanently OOC.

Tot Ziens/A Bientot

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Received on Thu Aug 06 1998 - 13:25:58 UTC

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