Re: [Epic] Rampage & a House rule
Alan E & Carmel J Brain wrote:
> Andy Skinner wrote:
> >
> > > Woudl you apply this alternate unit removal to anti-tank fire, as
> > > well?
>
> > That suggestion was intended just as a tweak to Elias' proposal for close
> > combat removal.
> OK, here's how _WE_ do AT and CC shot allocation.
>
> Firstly, everyone in this neck of the woods is of the strong opinion
> that you gotta declare targets for both. The usual method is to
> a) Buy a "Brick". Everyone who plays the game Full THrust should have
> one of these anyway. What is a Brick? a container of small 24 D6s, all
> identical. Should cost 5-10 dollars.
>
> b) When using AT(etc) shots, place the number of dice you'll be using
> next to each target. If using a mixed bag of Death Rays and AT shots,
> use different couloured dice for each.
>
> c) For each target in turn, pick up the dice next to it, and roll,
> applying results, then move on to the next one.
>
> For CC hits, you do much the same:take one die for each friendly stand
> in contact with the enemy (2 dice for rampagers) then allocate these
> dice to enemy stands in contact with the stand in question. Then roll.
>
> This way you get to make sure you've got in all the shots you're
> entitled to (and no more), and you don't have to remember who's doing
> what to whom.
>
That's a pretty cool system. Those bricks of dice are useful for a lot of
games. But they have 36 in them, for $8 or $9 US. They're mandatory in my 15mm
fantasy game, now halfway through the final rewrite.
Thane
Received on Sun Aug 23 1998 - 07:53:52 UTC
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