Re: [Epic] Epic] Imperial Tech & Bolters

From: <tzeentch666_at_...>
Date: Fri, 4 Sep 1998 12:53:38 -0700

In rogue Trader they had the option of having more 'realistic' ranges. Of
course then you could fire across several gaming boards :)

Ken
BTW: Space Marine First Edition Online is done. I'll put it up sometime this
afternoon. No pics yet but no biggie. The full Word97/95 formatted version
will be done this weekend.
http://home.earthlink.net/~tzeentch666/


>>Bolters a actually like mini grenade launchers. Quite a bit more
>advanced then machineguns, and it does kinda explain their terrible range.<
>
>I do disagree with this. The introduction of explosive shells to what is
>fundamentally an automatic weapon which we have in the twentieth century is
>hardly a mind-blowing advancement of technology we might have expected from
>40 more millenia of technical development. Look how weapons technology has
>developed in just the last hundred years! Clearly if the Imperium has only
>developed what it has - plasma weapons, bolt-guns, lasers etc - they have
>either lost or never developed because of other extenuating circumstances
>what technologic advancement we might have expected from 40 millennia.
>
>Still as you say, let us remember:
>
>>But this is a GAME. A FANTASY FUTURE game. It does not have to make
>sense in any way, shape, or form as to WHY things are like the way they
>are.<
>
>The range thing has more to do with what is reasonable on a 4' by 4' gaming
>table rather than any logic based on technology.
>
>But I was actually reacting to an argument about Artillery fire being
>directed "from above" by the tremendously advanced technology of the 40K
>world. I was just saying, as I do above, that maybe the 40K technology
>isn't as amazing as one might think - or expect it to be. Therefore
>bringing in "future tech" when we want to justify some rule or other is
>not, **necessarily**, a valid argument.
>
>Andrew
>
>
Received on Fri Sep 04 1998 - 19:53:38 UTC

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