Anyone out there been thinking maybe a few more fate cards
would be nice? While TOO MANY cards isnt cool, I just dont
want to see the game where my opponent and I each get 4 cards,
I get all 4 special cards, therefore knowing he's only got blast
cards. So I feel 15-20 cards would be better, maybe another of
each level of blast cards, and some new specials.
Here's my first shot at some, don't yell too much.
Air Drop- one detachment can automatically set up again as if they
have the "infiltrate" skill. Play only at the beginning of the game
after both armies have set up.
Electrical Storm- Both armies may only have one aircraft "in the air"
per turn. While all aircraft may be given orders, only one may be used
a turn per player.
Bad cargo/Bad jump- One ground attack automatically fails/one random unit
of opponent's that disgorged from a flyer this turn takes a 4+ hit(no save).
Well there are three, lets hear some more.
Received on Tue Apr 22 1997 - 05:33:11 UTC
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