Re: [Epic] The return of Looney Rants!

From: sauron1 <sauron1_at_...>
Date: Thu, 08 May 1997 08:35:12 -0700

Miller, Chris wrote:
>
> ----> Ahhh, it's so nice to see the return of the "useable units in a
> box" discussion...
> >Remember when you needed 20 terminators to make a unit, and you got 10
> in a box...
> >Same for Ork boarboyz and many other cavalry - "you need 10 to make a
> unit? We'll give you
> 5 in each box"
> The only thing I will say about this is at least with the new
> detatchment set up you don't have to have a set number of stands to
> field them as a unit - used to need 3 to 5 stands of ANYTHING to use
> them. Frustrating. Then again, you used to get 5 sprues (and before that
> 10, yes 10 sprues) in a box for 10-15$. Now what is it, 2 sprues? I
> guess it's having to change over to that new, non-toxic plastic which is
> causing the price increase. Or maybe it's the shame of using 70-90% of
> the same mini's as were available for the last 6+ years.
> Chris Miller
> ----------
> From: J. Michael Looney
> To: Space Marine Mailing List
> Subject: [Epic] The return of Looney Rants!
> Date: Tuesday, May 06, 1997 4:40PM
>
> WARNING RANTS IN PROGRESS
>
> For some background on this one...
>
> I called GW's USA mail order 800 number to subscribe to the CJ and the
> WD. The troll/dweeb on the other end of the line was giving me this
> long list of free or reduced price things I could get with a
> subscription. So far so good. I ended up getting a box of Epic Ork
> grunts. However AFTER I had finished that part of the transaction the
> dweeb started raving on about how great E40K was (ok, he's right there)
> and that the GREAT thing about was that you got enough figures in a box
> to make a detachment. I made with "What ever" type noises to get him to
> shut up and take my credit card number. After a while he did.
>
> Today, while dealing with some real slow customers over the phone, I was
> standing the very same box of Ork grunts. After doing that, and while
> still dealing with my customers, (I work on telcom gear. I spend a lot
> of time in conference calls, waiting on some switch tech to do something
> so I can test my gear, and these bunch was slower than normal), I
> started to get a little ticked off. (well the switch tech may have had
> some thing to do with that....) If you take a single Ork infantry box,
> and try and make a detachment or two out of it, you will have problems.
> While you can make a legal detachment, all you really are doing is
> making a blast marker magnet. I putzed about with the stuff and came
> up with what I think is the best way to organize a single "Space Ork
> Mob" box. I do NOT think this is a great set of detachments, but it
> does appear to be what GW thinks a detachment should look like, at least
> the MO trolls. With the figures in a single box, well, you have
> problems. The problem is almost as bad as the old eldar box sets.
>
> First the rants.
> Remember "no left over figures"? Wrong. You will get left over
> figures. Example: The say 2 nobz stands. They supply 11 Nobz They
> say 4 stands of boyz, you get 28 figures. Plus a full extra stand of
> Grots. Not that I mind having more figures, but don't tell me that I
> will not have leftover figures then by God have leftovers.
>
> Remember "You get enough to make a detachment in a box". Well, I don't
> think the following makes a useful detachment, or for that matter a
> useful mob as part of a detachment. 1 stand of Shooty boyz, 1 stand of
> Stormboyz, 1 stand of Blood Ax Kommandos, and for that matter 3 stands
> of grots.
>
> Yeah, all of the above are "legal", but are in fact a waste of time to
> deploy that way. We are back to, in the case of Orks, needing to have
> at least 4, maybe 6 boxes of troops to be able to deploy rational sized
> mobz
>
> But to prove that I am in fact brain damaged, here are the two
> detachments that I would use, if I had to make 1 or more detachments out
> of a single box of Ork troops. I already posted "Task Force Cheddar",
> which is the Space Marine version of this. I'll dig it up an look at it
> again, with regards to making it rational, vs just being legal.
>
> Waaagh-Brie
>
> Da Shooty Warband
> Warboss
> Upgrade to Stompa 64pts
> Mobz
>
> Shotty Boyz Mob 1 Unit 17pts
> Boyz Mob 4 units 36pts
>
> Support Mobz
>
> Big Gunz Mob 1 Unit (Shock Attack Gun) 14pts
> Bikeboyz Mob 1 Unit 13pts
>
> Total detachment cost 144pts
>
> Da Thumpy Warband
> Command Unit
> Warboss 40pts
> Add Weirdboy 20pts
>
> Mobz
>
> Nobz Mod 2 units 28pts
> BoarBoyz Mob 1 unit 13pts
> Stormboyz Mob 1 unit 12pts
> Kommandos Mob 1 unit 12pts
> Gretchin Mob 2 units 10pts
> Runt Herd (Nobz) 14pts (This is the Runtherd figure and 4 grots
> on a stand)
>
> Total Points 149pts
>
> With any luck at all, I will be doing some small games this weekend at
> the local gameshop (we are talking 750 points here, demo's in all but
> name), so I will try these suckers out, allong with their Cult of Speed
> mates...

Sauron1 writes; And you still want to play that Epic40k junk! sauron1
Received on Thu May 08 1997 - 15:35:12 UTC

This archive was generated by hypermail 2.3.0 : Tue Oct 22 2019 - 13:09:26 UTC