Re: [Epic] [Epic 40k] New Space Wolf units

From: Waiming Poo-Cheong <waiming.poo-cheong_at_...>
Date: Tue, 27 May 1997 11:56:48 +0100 (BST)

units with the Space wolves ability (ie infantry stands, bikes and land
speeders) get +1 to their assault ability. (this +1 is added to their
assault value after doubling for the hero ability or halving for heavy
weapons, not before)

the unit costs are as follows

up to one wolf lord (hero, space wolves)
- 27 points

up to one rune-priest (psyker, hero, space wolves)
- 37 points

wolf guard terminator squad (1 unit, save, space wolves)
- 21 points

grey hunter squad (2 units, space wolves)
- 34 points

blood claws squad (2 units, assault, rampage, space wolves)
- 36 points

long fang squad (1 unit, space wolves, heavy weapons)
- 22 points

blood claws bike squad (1-3 units, space wolves)
- 10 points per unit

wolf scout squad (1 unit, space wolves, infiltrators)
- 16 points

blood claws land speeder squadron (space wolves)
- 22 point per unit

attack bike squadron (space wolves)
- 12 points per unit

hope that helps

waiming



On Tue, 27 May 1997, Francois Bruntz wrote:

> Salutations,
>
> I've heard that the new issue of White Dwarf will give us some new
>
> rules for the main Space Marine Chapters. Does anyone know what rules
>
> GW created for the Space Wolves?
>
>
> Francois Bruntz
> Apprenti MIAGE (Universite Paris XII - IBM France)
>
> Please visit my page :
>
> http://www.geocities.com/TimesSquare/Dungeon/2370/
>
>
>
> ---------------------------------------------------------
> Get Your *Web-Based* Free Email at http://www.hotmail.com
> ---------------------------------------------------------
>
Received on Tue May 27 1997 - 10:56:48 UTC

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