units with the Space wolves ability (ie infantry stands, bikes and land
speeders) get +1 to their assault ability. (this +1 is added to their
assault value after doubling for the hero ability or halving for heavy
weapons, not before)
the unit costs are as follows
up to one wolf lord (hero, space wolves)
- 27 points
up to one rune-priest (psyker, hero, space wolves)
- 37 points
wolf guard terminator squad (1 unit, save, space wolves)
- 21 points
grey hunter squad (2 units, space wolves)
- 34 points
blood claws squad (2 units, assault, rampage, space wolves)
- 36 points
long fang squad (1 unit, space wolves, heavy weapons)
- 22 points
blood claws bike squad (1-3 units, space wolves)
- 10 points per unit
wolf scout squad (1 unit, space wolves, infiltrators)
- 16 points
blood claws land speeder squadron (space wolves)
- 22 point per unit
attack bike squadron (space wolves)
- 12 points per unit
hope that helps
waiming
On Tue, 27 May 1997, Francois Bruntz wrote:
> Salutations,
>
> I've heard that the new issue of White Dwarf will give us some new
>
> rules for the main Space Marine Chapters. Does anyone know what rules
>
> GW created for the Space Wolves?
>
>
> Francois Bruntz
> Apprenti MIAGE (Universite Paris XII - IBM France)
>
> Please visit my page :
>
> http://www.geocities.com/TimesSquare/Dungeon/2370/
>
>
>
> ---------------------------------------------------------
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>
Received on Tue May 27 1997 - 10:56:48 UTC