Re: [Epic] special chapters - Blood Angels

From: <PAspin3551_at_...>
Date: Tue, 3 Jun 1997 02:30:48 -0400 (EDT)

In a message dated 02/06/97 01:11:17, elite_at_... (Elias Tiliakos)
writes:

<<
 Well, with only 10 stands of marines (along with 2 command stands), that's
 only 40, max 52 assault at any one time, and that's ideally speaking. Ok,
 that is quite a lot, but against most close combat specialists, they're
 at even odds. They certainly won't be beating up on the Tyranids, and
 against most other detachments with large numbers of stands they'll be
 at even odds as well. Plus, unless you drop them onto the field with pods,
 they'll take a beating all the way into CC (if they ever make it that far).
>>

Remember, they can get jump packs.
 Also, with the way the assualt phase is worked out (i.e. my move, then my
combats, then my firefight then your stuff), being outnumbered isnt so bad -
after all, I am only going to put models that have a chance of winning inot
base to base contact, and I can use rhinos to give support fire - with the
assulat of 4, that should make them wina lot of combats, which means the
enemy detachment will break and run.
 Admittedly, they wont win against tyranids (what does?), unless in
thuderhawks or drop pods, and even then they will get slaughtered - but they
will beat up my Aspect Warriors, and get a save - this makes them too much.
 I wish I could fit save+assualt+rampgae fo just 5 points onto my Aspects!

Note - I have only just noticed that Gavin thorpe designed these chapters.
Even if he had given them all deathrays, they would still have lost against
any opponent - the mans useless!

K.a.
Received on Tue Jun 03 1997 - 06:30:48 UTC

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